unusual character concepts?

saethone said:
hahahahah

sounds alot like me, i made my mage an armored chair once. with lots of help from 'engineers' and myself, and over a long period of time i took

1) a throne
2) multiple crossbows
3) fly spell
4) permanence
5) random melf's acid arrow/flaming arrow/fireball spells etc

it was great :D

You were a GI Joe fan as a kid, weren't you?
 

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I once played a Paladin who was an aboriginal witch-doctor type, who claimed his "powers" came from the spirit-world. He aschewed armor...My fellow PCs were befuddled as to what class I truly was...

One of my old Favorites was a 2edition Magic-User who pretended to be a Rogue.

He had a lot of skills like Forgery and made interesting uses of Spider-Climb and other minor spells to Bluff his way into the party thinking he was a Rogue.
 


I've seen a half orc sorceror who scoffed at the idea of 'dragon heritage'. He insisted his magic came from his orc blood. Was convinced real orcs had magical powers and could blow you up. Despite any and all evidence to the contrary. I guess all the orcs we killed were saving their powers for later encounters?

On the boards before, I've seen this idea for a barbarian. Perfectly normal guy, who becomes posessed by a demon as their 'rage'. All confused and worried afterwards. Sounded like fun.

A bard with Perform: Inspiring speeches. More like a general than a musician.
 

Arcane Runes Press said:
I've got another barbarian that's just an empty shell. He doesn't have a spirit at all, because it was sucked out by a vampiric sorcerer-ghostie. Instead, his "rage" is him opening up the locked gate of his soul, and letting in a raging animal spectre.

That's a pretty cool concept. Can he ever permanently rescue his soul?
 

Don't know why all the barbarians, but there was an interesting one from a Dragon a bit back (one of the one-page character articles): a nobleman who is simply so spoiled that he throws tantrums to get what he wants. Essentially a very angry child in the body of a barbarian. Bizarre to play, but it'd be a great NPC.

I've done the oratory-only bard before. Splashed marshal and used it as an excuse to get everyone to listen to me by pitching both bardic music and marshal's auras as the proper giving of orders. "Don't want to listen to my suggestions? Fine, I'll take my +4 to initiative, +3 to attacks, +2 to weapon damage, and +2 to saves versus charm and fear elsewhere." Not very nice, but, eh. :D
 

One more for the barbarians. I've been playing a barbarian/cleric from a tribal culture, where I defined his rage ability as the ability to open himself up to the spirits of his dead ancestors and let them partially possess him. The result is increased strength and endurance, but there is a resultant lowering of complicated mental functioning since he's not all there at the time. It's pure flavor, with no mechanical changes to the rage ability, but it makes him distinctive. And since he realizes that it is a gift from his forefathers but is also worried about the lack of self-control it leads to, it works well with my overall character concept of him as someone who is trying to both remain true to his roots and gradually become more civilized, while being ambivalent about both.
 

I'm currently playing a non-psionic Jedi-esque character. Level 12, gestalt rules: Bard 10 / Sublime Chord 2 + Hexblade 4 / Occult Slayer 5 / Swashbuckler 3, human (maenad - I explain her subrace as a hybrid of two human cultures with a dash of Dunedain a la Aragorn from LotR for her longer lifespan since maenads live twice as long as humans). Lawful neutral in alignment (to reflect her strict training and outlook), skilled in oratory and politics, specializing in divination and enchantment magic (and Jedi-like spells such detect thoughts, calm emotions, telekinesis, charm monster, haste, whirling blade, calm emotions), using Disguise Spell and the bard's suggestion ability ("These aren't the droids you're looking for..." *hand wave*), and wielding a sun blade (I dislike the brilliant energy weapon mechanics) that was left in her care by her ex-paladin lover before he went into exile (incidentally, my bard has a real chip on her shoulder against organized religion and the gods themselves).

She's also taken Leadership and is the head of her own mercenary group (and using her bardic music to amp up their abilities in battle much as a good general or military leader would), has a dragonnel for a familiar/mount, is fitted with a magical mithral armature for a prosthetic (Arm of Nyr from Defenders of the Faith but adapted for lawful characters, she and her twin sister were born conjoined at the shoulder, they were separated but regeneration magic proved useless since there wasn't any original arms from which to regrow new ones), and is part of an elite corp of lawful warriors and spellcasters specifically trained to defeat other spellcasters if they get out of hand and decide to abuse magic. In that sense, they are peacekeepers and law enforcers but are also deeply involved with state politics and intrigue.
 

Well one more barbarian won't hurt I guess.
My wife played a barbarian based losely on Del from the Sandtiger books. She wasn't dumb, int somehwere around 12 I think and the same for charisma. She played the character intelligently (spent points on literacy). She just sometimes "lost it". And actually wasn't overly fond of raging as it would mean she was "losing it" more often. Basically a hulking fighter who doesn't know many tricks (aka feats).
-cpd
 

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