Unusual / Powerful / Interesting (etc.) Gestalt combinations...

Hello all,

I'm thinking of doing a gestalt campaign for 2 players.

I was looking for gestalt combinations to suggest to my players. I'll be using every WotC 20-level classes available (PHB, miniHB, complete warrior, complete divine, etc.). I plan on restricting them to 2 classes, no multiclassing (into other base classes or prestige classes).

What gestalt combinations do you see as interesting? powerful (I know about the monk/druid :))?

Off the top of my head:

- Marshal / Bard or Marshal / Sorcerer
- Swashbuckler / Rogue
- Favored Soul / Sorcerer


Thanks in advance!

AR
 

log in or register to remove this ad

Altamont Ravenard said:
Hello all,

I'm thinking of doing a gestalt campaign for 2 players.

I was looking for gestalt combinations to suggest to my players. I'll be using every WotC 20-level classes available (PHB, miniHB, complete warrior, complete divine, etc.). I plan on restricting them to 2 classes, no multiclassing (into other base classes or prestige classes).

What gestalt combinations do you see as interesting? powerful (I know about the monk/druid :))?

Off the top of my head:

- Marshal / Bard or Marshal / Sorcerer
- Swashbuckler / Rogue
- Favored Soul / Sorcerer


Thanks in advance!

AR

Psion - Fighter.
 

Altamont Ravenard said:
What gestalt combinations do you see as interesting? powerful (I know about the monk/druid :))?

I think Monk-Sorcerer is devastating at higher levels: very difficult to kill, and powerful spells against enemies.

Monk-Fighter would make for an excellent martial artist.

Fighter-Rogue is probably quite excellent too.

---------------------------------------------------------------------------
Edit: reading what's written above, I also think that Monk-Psion would be fine in an Oriental type of setting. The Kung-Fu master who learns "secret stances" that enables him to perform incredible feats of power.
 
Last edited:

Powerful: Any two classes as adverse as possible. The less abilities the classes share, the more powerfull is the gestalt.

I guess I would go Ranger/Wizard, Good BAB, All good saves, Decent Hp, Good skills, Decent number of feats, strong Arcane and weak Divine magic plus some nice special abilities.
 

Monk / Cloistered Cleric

I really like the Monk /Cloistered Cleric idea.

I imagine the aftermath of the a battle where the quiet little scholarly character with D&D style glasses and everything has whooped major ass for the first time in the game.

"Hmmm? Oh that, just some exercises that we used to practice at the monestary. Interesting to note their practical applications."
 

The adverse classes provide some significant problems though, they suffer heavily from needing multiple ability scores (Ranger/Wizard for example needs Str,Dex,Con,Int,Wis and Cha), if you have a generous stat roll system, or high point buy these can work well, otherwise you can get quiet a good result from half-opposed builds like Fighter/Rogue or Barbarian/Rogue, you don't suffer from the same level of MAD and you still get significant benefits.
 

Bard-Paladin of Freedom. Good BAB, all good saves, d10 hit die, nice number of skill point, a litttle arcane and divine magic and lots of special abilites keyed to the character's charisma score.
 

Hmm. For interesting, how about Fighter-or-Swashbuckler/Artificer? I like the idea of a highly skilled warrior who insists that every piece of armor or weaponry or any magical item she possesses be handcrafted by herself, because she Just Doesn't Trust those other crafters...
 

The Fighter/Rogue is a good combination. It has tons of combat ability from Bab, feats, and sneak attack. The main conflict is between evasion and heavy armor. Mithral armor can help get around this restriction, or the fighter HD can just suck up the extra damage. The good skills remove the fighter's crippling non-combat deficiency. Rogue also works well with spellcasters using lots of ray and touch spells.

The numerous defensive aspects of the monk make it a strong choice for many characters, especially those that don't wear armor. A wizard would greatly benefit from 2 or more levels of monk, and with gestalt rules, they can pick it up for free. Wildshaping druids will love the AC bonus and evasion. Picking fighter as a secondary class for a monk gives you better BaB and tons of feats for unarmed combat. Going the other way gives a fighter much better resistance to spells, better skills, and the ability to beat the crap out of people even without his stuff.

The Paladin/Sorcerer gets CHA for saves and spellcasting, healing, and defense against grapples.

Psionics works well with classes that have heavy armor.

Another option is just to go for uber-specialization. A barbarian/fighter doesn't gain much from the saves or bab, but by combining the high end raging with bonus fighter feats, he becomes a dominant melee combatant. A wizard/sorcerer or wizard/psion can use wizard spells for obscure or utility spells, then take the spells he needs to cast tons of for the other class.

You can also aim for PrCs more easily with gestalt rules. A wizard or sorcerer take something like Rage Mage without giving up any primary casting ability.

I'm not completely sure on the rules for gestalt characters, but you can still multiclass normally, right? You could go Monk/Wizard, then multi to Fighter/Wizard?
 

The Ranger/Druid takes the Ranger's fighting skills and the Druid's spellcasting and shapechanging abilities and combines them into one harmonious whole. If he goes the archer route for his weapon skills, he can rain death on guys from afar, then morph into the beast for some up-close rip-em-apart action, with his animal companion as his flanking buddy.

Also cool is the Barbarian/Fighter. A deadly all-around killing machine, with the bonus of being able to use just about every combat feat he has, which the Fighter will have in spades (with the exception of Combat Expertise), during his battle rage, which only makes him even deadlier.
 

Remove ads

Top