Unusual setting you'd love to see?

Plane Sailing

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Are there any campaign settings from the past of D&D (or other genres of RPG) that you'd love to see licensed (if necessary) and tackled as a 4e setting?

Please confine this thread to campaign settings you'd like to see again though - if you disagree with someones choice (e.g. "My hat of Metamorphosis Alpha in 4e know no limit. It is so worng!!!1!") then please feel free to start another thread to discuss that (in an acrimony free fashion, naturally!)

My choice?

I'd like to see a 4e treatment of Empire of the Petal Throne. I think I've owned every version of it, and I've always found it a potentially fascinating setting. My preference would be for it to be based on the 1970's version more than anything else, as later refinements seem to be somewhat more restricting in terms of what could be done socially.

I love the different environment, the different take on magic items (as 'sufficiently advanced technology' :)), the different nonhuman species, the powerful empires engaged in cold war with one another, the powerful factions within the Tsolyani (clans, temples, royal lines) with webs of shifting allegiences. The old races (Ssu, Hlyss, Shunned Ones) who would like nothing better than to run humanity and its allies off the planet.

So that would be my top choice.

What about you?
 

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My favorite has always been Council of Wyrms. Not necessarily the dragons as PCs part but the setting itself: a group of islands ruled by dragons, with humans a hated minority and armies of giants to the north and south forcing chromatic, metallic, and gem dragons to co-exist.

The idea appeals to me greatly. :D
 

Red Steel.

With Eberron and Dark Sun already out and Ravenloft announced for next year, the only settings I loved in previous editions that have not been released are Red Steel and Planescape. Since Planescape has already been sprinkled throughout the core setting, I'm voting for RS.

But y'know, Al-Qadin and a Historical Earth would also be righteous.
 

Not an actual "campaign setting", but Reverse Dungeon would be cool. It would be interesting to see what powers are made for monsters as player characters, and how they'd fare against standard 4E characters.
 

The problem with "unusual" settings is that they have limited appeal,s o while it is fun to dream the likelihood of WotC ever publishing another Tekumel is highly unlikely (unfortunately).

That said, my all-time favorite published settings are Talislanta, Earthdawn, and Shadow World, all of which are unusual to varying degrees. I would love to see any of them get the WotC-4E treatment, but I don't see it happening. However, Redbrick has been planning a 4E version of Earthdawn for sometime, although if and when that actually happens remains to be seen. But Earthdawn is, in many ways, the ideal 4E setting--it has an interesting "points of light" rationale built in (and was a major inspiration for my own homebrew), but also an atmosphere distinctly its own.

I've also said elsewhere that I'd like to see WotC produce a Spelljammer-esque "Pirates of the Astral Sea" board game. I like how WotC has revived and hybridized elements of Spelljammer and Planescape, but I'd like to see more.

On a related note, another dream product I've mentioned before is an all-fluff "The Worlds of Dungeons & Dragons" book, which would include write-ups on every TSR/WotC fantasy setting that has ever been published, complete with maps and general descriptions ranging from 5-10 pages for "minor" settings like Jakandor and Al-Qadim, to 20-30 pages for "major" settings like Greyhawk and the Forgotten Realms. It would be a huge undertaking and end up being 300+ pages, but what a great product it would be.
 

I'd like a setting like Iomandra but where there is island creation and the world is an infinite ocean. So I could do a Traveller like campaign with islands as the planets. Maybe this is just planescape in a different set of cloths but I think a very different feel could be built.

Heck, I'd love a plane scape with planet creation like Traveller.

The other thing I'd like, is to mix up the 'physics' of the worlds or islands. So one Island or world could be on the backs of four elephants on a swimming turtle with it's own sun and moon, while the next would be almost like the earth or a normal island.
 

I wish Arneson was still around so I could wish for Blackmoor. :.-(

I started it with the DA series, but the whole thing was brilliant.

Not an actual "campaign setting", but Reverse Dungeon would be cool. It would be interesting to see what powers are made for monsters as player characters, and how they'd fare against standard 4E characters.
If it was done as a full campaign setting though, what would it look like? It's an intriguing idea.
 

Kara-Tur

Oddly enough I'm starting to wish they make a new release for oriental adventures. Kara-Tur or something of the kind.
 

Not an actual "campaign setting", but Reverse Dungeon would be cool. It would be interesting to see what powers are made for monsters as player characters, and how they'd fare against standard 4E characters.

I'm kind of thinking of taking a stab at this for my next campaign (which won't be for quite a while probably). Maybe it would be worth starting a thread to discuss it.
 

I'd love to see very historically accurate settings, much like the books that were available from Green Ronin in 3e and the books from TSR in 2e (I honestly don't remember what they were called). I'd also like to see in these books suggestions on how to play the setting historically accurately, as well as with the prevailing myths of the time. So for example, if there was a setting in 8th-9th century England, the setting would provide the basic setting with historically accurate classes, spells, powers and items, and then would also provide a "magical" version with classes, spells, powers and items based on the prevalent myths of the time (like King Arthur for example). I'd prefer if it took existing classes, spells and powers and adapted those to the setting, rather than invent new ones.
 

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