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Re: Eldon Blackleaf

Nish said:
Here's the character I'm currently playing in a Greyhawk game that's over a year old now. He's a bit a-typical for a halfling, being a very dark and brooding, death obsessed necromancer and all... ;)

Eldon Blackleaf
Halfling male Necromancer 10; Small sized humanoid (halfling); HD 10d4+30; HPs 59; Init +2 (+2 dex); Speed 20 ft; AC 15 (+2 Dex, +2 Bracers of Armour, +1 Size); Attack: BAB: +5; +6 (masterwork dagger) or +10 (thrown masterwork dagger); Dmg: 1d4-1. SV Fort +8, Ref +7, Will +10; AL N; Str 8, Dex 15, Con 16, Int 19, Wis 13, Cha 10.

Languages: Common, Halfling, Draconic, Elven, Orc

Skills: Alchemy +17, Climb +1, Concentration +16, Hide +6, Jump +1, Knowledge (arcana) +17, Knowledge (History) +10, Knowledge (Undead) +5, Listen +3, Move Silently +4, Scry +17, Spellcraft +17, Spot +1.

Feats: Scribe Scroll, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Craft Wondrous Item, Craft Arms and Armour, Spell Penetration, Empower Spell.

Spells: 5/6/6/5/5/3 per day. Specialty: Necromancy. Prohibited: Evocation

Known:
0lvl: All PHB Cantrips.

1st lvl: Chill Touch, Charm Person, Expeditious Retreat, Mage Armor, Summon Monster I, Identify, Jump, Spider Climb, Shield, Ray of Enfeeblement, Cause Fear.

2nd lvl. Detect Thoughts, See Invisibility, Cat's Grace, Bull's Strength, Invisibility, Melf's Acid Arrow, Spectral Hand, Command Undead.

3rd lvl: Dispel Magic, Fly, Haste, Vampiric Touch, Shadow Mastery, Seek the Soulless.

4th lvl: Enervation, Improved Invisibility, Polymorph Other, Mass Darkvision, Soul Burst.

5th lvl: Teleport, Spirit Wall.

Magic Items:

Pearl of Power (2nd), Bracers of Armour +2, Circlet of Animate Skeleton, Cloak of Resistance +1, Wand of Bull's Strength (15 charges), Wand of Detect Magic (29 charges), Stone of Alarm, Heathen's Folly (This one is some kind of artifact (!), all I know that it does is give him a +4 inherent bonus to Con (included in stats above)).

Xilinx, Eldon's familiar:
Tiny Magical Beast (Crow); HD 10; hps 29; Init +2 (+2 Dex); Speed 10 ft, 40 Fly (good); AC 19 (+2 Dex, +2 Size, +5 Natural); Attack: BAB: +9 (Claw); Dmg: 1d2-5; SV Fort +3, Ref +5, Will +9; AL N; Str 1, Dex 15, Con 10, Int 10, Wis 14, Cha 6.

Skills: Listen +6, Spot +6.

Feats: Weapon Finesse (Claw)

Special Abilities: Alertness on Master, Improved Evasion, Empathic Link, Touch, Speak with Master, Speak with Animals of Type (Birds), Speaks Common.

Thats cool and original. Plus with the last name of Blackleaf you can do the "Jack Chick" thing everytime something bad hapens to your character you can go "No Not Blackleaf NOOOOOO" Just don't hang yourself afterwords ;)
 

Here is an old charcter of mine converted to 3e.


Tam Redapple


Halfling male Fighter 2; Small sized humanoid (halfling); HD 2d10+4; HPs 21; Init +2 (+2 dex); Speed 20 ft; AC 18 (+3 Dex, +3 studded armor, +1 Buckler , +1 Size); Attack: BAB: +2
+6 (sling) or +4 (shortsword); Dmg: 1d4+2 (sling) or 1d6+2 (sword). SV Fort +6, Ref +4, Will +1; AL NG; Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 12.

Languages: Common, Halfling, Dwarven

Skills: Riding (pony) 6 Animal Handling 5 Jump 3 Performance (Sing) 2 Swim 3 Craft (leatherwork) 2 Move silent 4 (default) Jump 4 (defualt) Climb 4 (default)

Feats: Weapon Focus (Sling) +1 Point Blank Shot , Luck (+1 all saves)

Gear
Clothes, Studded Armor, Sling, 20 bullets, Shortsword
4 +1 Bullets, Warpony, Gear


Tam has been travelling only for a short time now. After his village at Brooksend was attacked by goblins and sacked Tam and a handfull of Thornwalkers (Halfling Rangers) set out for revenge and to recover The Bow of Gifting.
Tam and the Thornwalkers split up recently Tam travelling with a band of mixed Elves and Men and the Thorn Walkers splitting into Two pairs, for the stealth. The 5 expect to meet again in a few months
 

Halfling magic items.

I was thinking... Due to size restrictions Halflings and Gnomes cannot use a lot of equipment.
So lets come up with some Small adventurer sized magic items.

Bolo will be working on a modified "Quiver of Ehlonna" that is able to be strapped to his thigh and holds wands, rods and staves as well as Darts and slingstones. It will be compact and easy access.
He already has a bag of holding that is type 3 but the size of a dufflebag. (still weight 35 lbs... same as him.)

He has a Halfling quarterstaff that is the size of a club to a medium sized being but it is +2 on both ends and one end is flaming and the other is frost.

Anyone else have any ideas about small people magic items?
(keep in mind that misc. magic items change size to the wearer)
 

At some point in the fledgling game I'm DMing, my characters are going to run into the Halfling mafia. The idea started when the rediculous image entered my head of a trenchcoated halfing pulling a repeating crossbow from a glove of storing, with the immortal lines "say hello to my little friend." In an attempt to get the image out of my head, I created a character around it; but in the end, I had to create a context for that character. So now my poor PC's are going to have people who don't even come to their collective waists telling them that they're going to be sleeping with the fishes. *shakes head*
 

Thomas Hobbes said:
At some point in the fledgling game I'm DMing, my characters are going to run into the Halfling mafia. The idea started when the rediculous image entered my head of a trenchcoated halfing pulling a repeating crossbow from a glove of storing, with the immortal lines "say hello to my little friend." In an attempt to get the image out of my head, I created a character around it; but in the end, I had to create a context for that character. So now my poor PC's are going to have people who don't even come to their collective waists telling them that they're going to be sleeping with the fishes. *shakes head*
Now that's funny! I love the idea. :D
 



Macwood Fleetfoot

Here's the halfling bard from my campaign. You can see his continuing adventures in the story hour in my sig (his first appearance is in "Unearthing the Past").

These are his stats at 2nd level. He just went up when we played last weekend.:

Macwood Fleetfoot
Male Halfling

Hit Points: 10 Initiative: +2 Speed: Walk 15' AC: 15

Attacks: Sword (Long) +2; Sling (Stone Ammo) +3;
Damage: *Sword (Long) 1d8; Sling (Stone Ammo) 1d3;

Special Qualities: +1 on all saves, +1 to hit with thrown weapons, +2 morale bonus vs fear, Bardic knowledge (+3), Bardic music 2/day

Saves: Fortitude: +1, Reflex: +6, Will: +3

Abilities: Str 10, Dex 15, Con 11, Int 13, Wis 9, Cha 14

Skills: Appraise 1; Bluff 2; Decipher Script 4; Diplomacy 4; Disguise 2; Forgery 1; Gather Information 5; Hide 3; Intimidate 2; Intuit Direction 4; Listen 3; Move Silently 1; Perform 7; Pick Pocket 1; Profession (Cartographer) 3; Ride 2; Search 1; Spot 1; Use Rope 2; Wilderness Lore 1

Feats: Alertness

Alignment: Neutral Good

Possessions: Outfit (Traveler's/Small); Sword (Long); Backpack (Small); Leather; Rations (Trail/Per Day - Small); Water (Quarter Pint); Waterskin (Small); Outfit (Courtier's - Small); Paper (Sheet); Ink (1 Oz. Vial); Pen (Ink); Flint and Steel; Pouch (Belt - Small); Lantern (Bullseye - Small); Oil (1 Pt. Flask); Coin (Gold); Coin (Silver); Sling (Stone Ammo); Disguise Kit (Small); Adventurers' Guild Brooch;

Spells per Day: 0: 3, 1: 1

Spells Known: 0: Dancing Lights, Ghost Sound, Mage Hand, Prestidigation, Read Magic. 1: Cure Light Wounds, Identify

Macwood is the sixth and youngest son of Goodwyn Fleetfoot, a halfling baronet of sterling reputation, but only modest means. The family have been nobles for only three generations: Macwood's grandmother Aspen was captain of a caravel that ran a pirate blockade to bring supplies to Duke Galiban's army.

As the sixth son, Macwood's familial duties were light: his older brothers had already shouldered the family's burdens of inheritance, military & clerical service, and trade. This lack of responsibility, together with his innately exuberant personality, soon led to him becoming something of the 'class clown' in his erratic and wide-ranging education.

Despite his irreverent attitude, however, Macwood felt a need to contribute to the family's fortunes, just as he saw his older siblings doing. However, the idea of dedicating himself to a disciplined, organised life never occurred to the youngster. Instead, he resolved to set out on the road as an adventurer. Not only would this lifestyle satisfy his desire for excitement and his love of travel, but he would be able to send back information to his family which might provide them with mercantile and political advantages.

In keeping with his extravagant personality, Macwood employs a full-sized longsword as his weapon of choice. Though well-crafted, this weapon is not really balanced for use by someone of such short stature. Macwood wields it with such gusto, however, that enemies are usually too busy dodging the blade to take advantage of this weakness.
 

psychognome said:
Anyone tried playing a halfling assasin?
I might play that kind of a character... :D

In second addition I played a NE halfling named Biju Ram (Indian for 'the scorpion'). He wasn't an assassin per se, but only because 2E didn't include the assassin class. This malicious, devious little rogue/psionicist's favorite weapons were the garrotte and his Life Drain ability, and his favorite pastime was manipulating the other PC's into fighting one another.
 

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