Up with Halflings!

I had two NPC assassin halflings in a game I ran way back when

It was a very twisted fairy tale with a good which (or is it witch?) Hanzel (Assassin 1), Gretal (Assassin 2) and some befudled PC's

Great fun
 

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This is my character in a Kender only PbP game.

Dylon “Piper” Shireman

Chaotic Good.
Handler 7/ Holy Liberator 9
Str: 14 (+2 from levels), Dex: 14, Con: 14, Int: 16, Wis: 14, Cha: 16 (+2 from Levels)
Hit Points: 146
Age: 27, Height 3’, Weight: 40 lbs, Hair: Sandy Blond, Eyes: Brown

BAB: +14, Fort: +8, Ref: +8, Will: +8

Skill ranks:
Diplomacy: 14
Sense Motive: 19
Hide: 10
Disable Device: 10
Escape Artist: 10
Open Locks: 10
Search: 10
Spot: 10
Move Silently: 10
Pick Pockets: 10
Perform/Pan Pipes: 10
Handle Animal: 9
Intimidate: 9
Ride/Dog: 9

Feats:
1) Iron Will
2) Improved Initiative
3) Mounted combat
4) Expertise
5) Weapon focus: Long sword (2 handed)
6) Exotic weapon: Long sword (2 handed)

Special Abilities:
1) Detect Evil
2) Resist Enchantment
3) Divine Grace
4) Smite Evil
5) Turn Undead as an 8th level cleric
6) Immune to charms and compulsions
7) Celestial Companion: dog/Akita.
8) Subversion
9) Pocket grab
10) Evasion
11) Uncanny dodge (Dex bonus to AC)
12) Uncanny dodge (can't be flanked)
13) Divine spells per day: 1st =2, 2nd = 2, 3rd =1, 4th = 1

Holy Liberator spell list:
1st: Bless, Bless Weapon, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic weapon, Remove Fear, Resistance, Virtue.

2nd: Aid, Bull’s Str, Calm Emotions, Cure Moderate Wounds, Delay Poison, Remove Paralysis, Resist Elements, Shield Other.

3rd: Cure Serious Wounds, Discern Lies, Dispel Magic, Greater Magic Weapon, Magic Circle against Evil, Prayer, Remove Curse.

4th: Cure Critical wounds, Death ward, Dispel Evil, Freedom of Movement, Holy Sword, Neutralize Poison.
 

yet another character!

She is in the World of Beta PbP game
Amulette Briarfawn
Halfling female, Chaotic Good
Sorceress 15

Str: 10
Dex: 17
Con: 14
Int: 15
Wis: 13
Cha: 21

BAB: +7/+2
Fort: +6
Ref: +8
Will: +11

Initiative: +7
Hit Points: 76
AC: 20 (10 base + 1size +3 Dex +7 Bracers of Armor)

Skills:
Concentration: 18 (+19)
Knowledge Arcana: 18 (+20)
Hide: 9 (+13/ +28 with robe of blending)
Spellcraft: 18 (+20)

Feats
Familiar (none)
Improved Initiative
Spell Penetration
Dodge
Mobility
Spell Focus: Transformation
Combat Casting

Spells Known:
Zero level
1. Mage Hand
2. Detect Magic
3. Read Magic
4. Ghost Sound
5. Prestidigitation
6. Mending
7. Ray of Frost
8. Disrupt Undead
9. Arcane Mark

1st Level
1. Mage armor
2. Identify
3. Magic Missile
4. Expeditious Retreat
5. Shield

2nd Level
1. Web
2. Tasha’s hideous Laughter
3. Shatter
4. Mirror Image
5. Cat’s Grace

3rd Level
1. Haste
2. Fly
3. Lightning Bolt
4. Dispel Magic

4th Level
1. Stone Skin
2. Charm monster
3. Polymorph Self
4. Polymorph Other

5th Level
1. Cone of Cold
2. Teleport
3. Wall of Stone
4. Dismissal

6th Level
1. Mass Haste
2. Tenser’s Transformation
3. Otiluke’s freezing Sphere

7th Level
1. Power Word Stun
2. Spell turning

Equipment:
Bracers of Armor +7 (39,000gp)
Robe of blending (10,000gp)
Wand of Fireballs level 10 (22,500gp)
Circlet of Persuasion (+2 cha) (4,500gp)
Cloak of Resistance (+3) (9,000gp)
Glove of Storing (right hand. Holds wand of fireballs) (2,200gp)
Ring of Major Elemental resistance (cold) (24,000gp)
Rod of Thunder and Lightning (23,000gp)
Portable Hole (14,000gp)
Stone of Good luck (not added into figures) (10,000gp)
Total – 158,200gp
The rest is spent in traveling gear and clothing (what little she wears!)
 


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