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DonTadow said:
The point of the thread was to get advice on waht to do next (the rant was extra

.
really?
DonTadow said:
And you're right, it would be an exciting scenerio to explore all the odd items that were down there. But then again,
yeah too much to hope for.
DonTadow said:
that whole lower level was full of artifact magic. The PCs, though were sent to retrieve one item, and were told through conversations that the place had been death of many adventurers, some of which had achieved power of near gods. I also hinted to the pcs that there would be challenges down here they would not be able to overcome, simply because the place is a high level magical fotress. However, the pcs didn't fall into the pentagram. That one pc did, and it seems far fetched to have as solo adventure for one player because they didn't look before they leaped.
again with the "she was so stupid and deserves what she got cuz i played right..." stuff.
thats not relevent.
it might have been relevent with rant one, or maybe rant two, but by rant three or rant seven the OBVIOUS disconnect between playing styles repeating the same thing "PC make stupid blunder" moves this away from "how stupid is she" to "why hasn't the GM addressed this problem."
you asked "what to do about this problem?" and the "problem" isn't HER any more. its the Gm keeping a player around as a de facto punching bag and letting the style mismatch keep her in a "gonna die stupidly" reapeat cycle followed by internet rants about how stupid she is.
DonTadow said:
Now as for the dimensional. Its not my idea.
sowhat? it was your idea to put it into the campaign. What purpose was it to serve? How was it to be "interesting?"
just because you read something in a book doesn't mean it has to appear in your next adventure without thought as to how it adds to the story. It really looks like a one way trap for a gilligan, in a game where you know you have a gilligan and without any notion of "what next."
DonTadow said:
It's been one concept of hell for thousands of centuries and is dated as far back as hell being a burning pitt. As a matter of fact some believe hell is a burning endless pit.
but not empty.
endless...sure
burning...sure
nothing... nope.
but hey, what if it was on the cover of USA TODAY.
What did it add to the adventure?
DonTadow said:
I'm also misspeaking. I"m saying the pc is dead. You are right. The pc is not dead. The Pc coudl have found away out and could be alive. But for the most part, the pc is no longer with the party and is out of the campaign. It would take a heck of a lot of explaining to explain how the leaping PC
A. escaped the dimension (though you're right, i can magic that away)
B. found out where the pcs were (there is no knowledge of any timelords in any text)
C. traveled to the pcs location (they don't even know where they are)
D. rejoined the party (the party is currently in a fictional dimension of their imagination. )
or with a little less bluster you could have had something be there and make "falling into the not-a-trap" seem like a clever thing the Gm stuck in for fun and cool sake.
maybe i should spell it out like this...
pentagram = PC gone = hassle coming up with new PC and integrating it into story and makes player look stupid yet again (or to some, makes Gm look less than skilled at having this occur again.)
pentagram = PC in wierd land of new stuff = more fun with interesting story bits and perhaps clues or oddities recovered enabling PCs to do something heroic others could not which makes Gm look clever at adapting to player style to benefit campaign.
DonTadow said:
Now, I did do some thinking and this scenerio could happen.
... This is cool. For her.
or maybe with some more effort you could work this in a little more interestingly. make it look like part of a plan by a clever GM.
DonTadow said:
But when i asked a couple other players after explaining to them how bad i felt about the situation (with her mind being distracted). I was given some good advice.
That advice, when coupled with "and even tho i know her style is different and its bound to keep these stup[di things coming" leads to lather-rinse-repeat of the Gm sets stage - gilligan blunders - Gm rants online about woe is he...
its the perfect recipe for "fairly" keeping the player around as punching bag rant fodder .
Certainly, everyone has their own playstyle, but for me as a Gm, if I invite a player into my game who I know has such a style, to me its now my obligation to run a game appropriate to her and her character. if i don't think i can do that or wont do that whether out of a lack of ability on my part or out of a sense of "fairness" to others (assuming something guarantted to cause problems, to make it not as fun for her or even for you, is "fair" in any sense) then i have the guts to say "sorry, this game isn't for you."
But you seem reluctant to choose any suggestion which will actually interrupt the blunder-rant-reload cycle.