Corwin the Confused said:
3rd DRAFT
As stated above this is my third draft. Please let me know what you all think.
Str 13
Dex 15
Con 16
Int 14
Wis 13
Cha 18
Looks good so far.
When should I take Improved Familiar, if ever (even though they do not seem too much better).
1st Lvl Sorc 1
0th Lvl Spell: Det Magic, Read Magic, Ray of Frost, Dancing Lights
1st Lvl Spell: Magic Missle, Shield
Feat: Arcane Preparation, Silent Spell
I'd skip ray of frost and go for Presdigitation instead. It's one of the most versatile 0-level spells and to be honest, if you ever reach the point that you're pulling out rays of frost, you're better off using your crossbow.
2nd Lvl Sorc 2
0th Lvl Spell: Disrupt Undead
An OK choice but not of too much long-term utility. (And not much better than a crossbow either). I'd go for Mage Hand or Open/Close.
I am currently this level:
3rd Lvl Sorc 3
1st Lvl Spell: Burning Hands (Refl Sv ½)
Feat: Sculpt Spell
4th Lvl Sorc 4
0th Lvl Spell: Light
2nd Lvl Spell: Glitterdust (Will Sv)
Ability +1 Charisma (19)
5th Lvl Sorc 5
1st Lvl Spell: Ray of Enfeeblement
2nd Lvl Spell: Ice Knife (Fort Sv)
I'm not sure what you see in Ice Knife. As far as I can tell, it's an all-around inferior spell. I'd pick up acid arrow instead. It does more damage and has no save.
6th Lvl Sorc 6
0th Lvl Spell: Prestidigitation
3rd Lvl Spell: Haste
Feat: Cooperative Spell
7th Lvl Sorc 6/MotAO 1
(Spellpool I)
1st Lvl Spell: Grease
2nd Lvl Spell: Blindness/Deafness
3rd Lvl Spell: Slow
Grease isn't that good of a spell by this point. Sure, spell resistance doesn't apply but if a Balor shows up are you really going to Grease his sword? I'd pick up True Strike instead. When Quickened, or when you're hasted, you'll be able to use it to ensure a hit with an enervation, acid arrow, or disintegrate.
Slow is a great spell too. It's a perfectly viable option and is better than fireball when facing major villains.
8th Lvl Sorc 6/MotAO 2
1st Lvl Spell:
4th Lvl Spell: Evard’s Black Tentacles
Ability +1 Charisma (20)
Feat: Extend Spell
9th Lvl Sorc 6/MotAO 3
3rd Lvl Spell: Lightening Bolt (Ref Sv)
4th Lvl Spell: Minor Globe of Invulnerability
Feat: Energy Substitution: Sonic
Minor Globe of Invulnerability is something of an odd choice--if you want defense, there are better spells. It also doesn't scale very well--by the time you hit 10th level, you'll be begging your foes to hit you with level 3 or lower spells. Heck, you'll probably volunteer to fail your saves as long as they don't toss Destruction, Flame Strike, or Disintegrate your way.
I'd pick up Polymorph Self or Polymorph Other instead.
10th Lvl Sorc 6/MotAO 4
(Spellpool II)
0th Lvl Spell: ????
5th Lvl Spell: Teleport
5th Lvl Spell: Ghostform
11th Lvl Sorc 6/MotAO 5
2nd Lvl Spell: ????
3rd Lvl Spell: Fireball (Ref Sv ½ )
4th Lvl Spell: Wall of Ice
5th Lvl Spell: Wall of Force
Web is a useful 2nd level spell. Detect Thoughts and See Invisibility are good too though.
As others have said, one wall spell should be enough. Decide what you want to use it for--Wall of Force is great for battlefield control but Wall of Stone is much more flexible. I'd stick with one of those two and ditch wall of Ice for Improved Invisibility or Enervation.
12th Lvl Sorc 6/MotAO 6
6th Lvl Spell: Greater Dispelling
Ability +1 Charisma (21)
Feat: Persistent Spell
I'd drop persistent spell. The only spell you have to use it on is Shield. If you sub Quicken spell in here, it'll fill much the same role. (Although at somewhat higher cost). And it will enable you o use quickened offensive spells.
13th Lvl Sorc 6/MotAO 7
(Spellpool III)
4th Lvl Spell: Enervation (No Sv)
5th Lvl Spell:Wall of Iron
6th Lvl Spell: Mass Haste
You may pick up enervation earlier. If you do, consider improved Invisibility, whichever of the polymorph spells you don't already have, or Arcane Eye or something.
One wall spell is enough. I'd pick up Energy Buffer (my recommended choice--the only elemental protection that doesn't require foreknowledge of your opponents) Cone of Cold, hold monster, or Magic Jar instead of Wall of Iron.
Mass Haste is a great spell but if you've already got haste, I'd consider using the chain spell feat instead. Other good spells at this level include Summon Monster VI, Disintegrate, and Eyebite (an excellent spell for a sorceror since it has multiple potential effects).
14th Lvl Sorc 6/MotAO 8
7th Lvl Spell: Limited Wish
15th Lvl Sorc 6/MotAO 9
5th Lvl Spell: Telekinesis
6th Lvl Spell: Chain Lightening
7th Lvl Spell: Prismatic Spray
Feat: Quicken Spell
Feat: Spell Focus: Evocation
Looking at this, you've got two feats listed. You don't get to do that. I'd consider Spell Penetration instead of Spell Focus. Your charisma should be high enough (especially with a cloak of charisma or Eagle's Splendor) to mitigate the need for spell focus but there's nothing else you can do about Spell Resistance.
If you want to do something other than Sor 10/MotAO 10, I'd recommend biting the bullet and picking up another Elemental Substitution here so you can finish up with Elemental Savant levels. Either that, or Great Fortitude for Candlecaster levels or whatever's needed for Archmage levels (if you can convince your DM to allow FRCS prestige classes).
Telekinesis is an interesting choice as well but probably not the best. Give me energy buffer or cone of cold over it any day of the week.
Chain Lightning is a good spell but somewhat redundant. A sculpted, empowered Lightning bolt should do you just as well. I'd pick up Eyebite or disintegrate or something else instead.
Prismatic Spray doesn't really seem like a very effective spell to me either. The majority of the possible effects aren't that impressive for a 7th level spell and some of them are downright weak (20hp fire damage?!?). Energy Immunity, Summon Monster VII (Celestial Elephant or multiple celestial dire bears, or a celestial unicorn to heal, etc.), Finger of Death, and Reverse Gravity are all better choices.
16thLvl Sorc 6/MotAO 10
2nd Lvl Spell:
6th Lvl Spell: Disintegrate
7th Lvl Spell: Delayed Blast Fireball
8th Lvl Spell: Sunburst
Ability +1 Charisma (22)
Hey, more 2nd level spells: Mirror Image, Web, Fog Cloud, and Daylight might still be useful.
Delayed Blast Fireball is a pathetic excuse for a 7th level spell. Sculpt a Cone of Cold into a 20' spread and you've got the same damage cap at one level lower. I'd pick up One of the other 7th levels instead. Energy Immunity, Summon Monster VII, Finger of Death, Reverse Gravity, and even Mordenkainen's Sword are all better choices.
I'd go for Horrid Wilting over Sunburst myself. Mind Blank and Symbol (the flexibility is great for sorcerors) would also be good choices.
17th Lvl Sorc 6/MotAO 11 – (I know that I’ll nee my DM to extent MotAO past 10th)
7th Lvl Spell: Reverse Gravity
8th Lvl Spell: Maze
18th Lvl Sorc 6/MotAO 12
9th Lvl Spell: Time Stop
Feat: Greater Spell Focus: Evocation
I'd go for Greater Spell Penetration instead.
Time Stop is a good choice but all of the tactics I've heard of using it seem a bit cheesy. I'd be tempted to go for Gate or Imprisonment instead.
19th Lvl Sorc 6/MotAO 13
8th Lvl Spell: Otto’s Irresistible Dance
9th Lvl Spell: Meteor Swarm
If you don't have Mind Blank yet, get it. IIRC, Spell Pool can't give you 8th level spells and Mind Blank is a must have. Not only does it save you from scrying but it renders you immune to mind-effecting spells as well. No feeblemind or Maze will touch you. . . .
I'd forget about Meteor Swarm too. Gate or Imprisonment are better choices. Wail of the banshee and Shapechange aren't bad either.
20th Lvl Sorc 6/MotAO 14
9th Lvl Spell: Bigby’s Crushing Hand
Ability +1 Charisma (23)
Definitely something else. The Bigby's hand spells really aren't that impressive. I'd get Gate, Imprisonment, Wail of the Banshee, or Shapechange instead.
Thank you all for the help!
You're welcome.