[UPDATED] Check Out These PRINCES OF THE APOCALYPSE Maps!

While you wait for Princes of the Apocalypse, the hardcover D&D adventure due out April 7th (March 27th in preferred stores), take a peek at these maps from the adventure, courtesy of cartographer extraordinaire Mike Schley! 7 maps in total, previewing The Dessarin valley, Red Larch and its surroundings, the Sighing Valley, Feathergale Spire, Rivergard Keep, and the Necromancer's Cave. And gorgeous they are, too! You can buy prints directly from the cartographer himself, which is a very cool thing that WotC does.

[UPDATE - unfortunately, Mike tells me that WotC has asked him to take the maps down for now, but they'll be back].

Click on one of the below maps for more!


dessarin.jpg

redlarch.jpg

sighing.jpg
 

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Look at all those sites! Can't wait for the reviews of the book to kick in.

And Feathergate Spire? That shiat better not beam me to the Air plane *acrophobia kicks in*
 

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Does it matter? It is probably to fit the needed area on one page. The LMoP map for example had 5-mile hexes.

Yes, it's wrecking havoc with daily travel rates, and the LMoP map was commissioned before they settled on the 6 mile hex instead of the 5 miles hex. In my LMoP I just told all the players that each hex is 6 miles across instead of 5 since it's such a small change, dealing with the 10 miles hex gona be challenging.

Warder
 

Yes, it's wrecking havoc with daily travel rates, and the LMoP map was commissioned before they settled on the 6 mile hex instead of the 5 miles hex. In my LMoP I just told all the players that each hex is 6 miles across instead of 5 since it's such a small change, dealing with the 10 miles hex gona be challenging.

Warder

Swap 10 for 12 miles. The reason 6 mile hexes (or multiples of 6) are preferred is because with that scale the hex measures the same from every angle.
 

I thought I read somewhere that there is a playable intro to this adventure. I found the player's guide but nothing else.
 


I thought I read somewhere that there is a playable intro to this adventure. I found the player's guide but nothing else.

The first two chapters of the book are available as an Adventurers League download for running at game stores. It requires a password to download.
 

Swap 10 for 12 miles. The reason 6 mile hexes (or multiples of 6) are preferred is because with that scale the hex measures the same from every angle.

Hexes measure the same from every angle anyway. The reason 6-mile hexes are preferred is that a day's travel is 18, 24, or 30 miles depending on pace - or 3, 4, or 5 hexes if they're 6 miles.
 

Ok, I'm officially excited about Princes of the Apocalypse now. I'm really hoping the reviews will be favorable. If so, I'll be sure to pick up a copy. Because select stores will get it on March 27th, we should know if it's any good in just a couple of weeks.
 

The first two chapters of the book are available as an Adventurers League download for running at game stores. It requires a password to download.
Thta makes sense. Hopefully we can get some feedback from those that get to play it. If it's more like LMoP and less like ToD I'll buy it...who am I kidding...I'll probably by it anyway...but I'm hoping for more of a sanbox style adventure.
 

Hexes measure the same from every angle anyway. The reason 6-mile hexes are preferred is that a day's travel is 18, 24, or 30 miles depending on pace - or 3, 4, or 5 hexes if they're 6 miles.

Except that measuring in fractions can be a pain in the ass. The 6 mile hex has the most benefit, and can be broken into smaller subhexes that also work "better" for eyeballing.

I remember someone some time ago writing a pretty interesting post on it. I'll see if I can find it.

6 mile hex
 
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