I've played in games that don't allow multiclassing, but never games that don't allow feats. Go figure.
Depends upon your age/experience & the character you envision.
Oh I disagree 100%+. If feats are allowed, then each time you're eligible you should make the choice that will best represent your character & how you see them developing. Character =/= class.
Sometimes that'll be an ASI. Other times it might be a feat.
For ex: My 1/2ling Warlock Bree. Her Charisma is not maxed out. This has not proven a problem.
*At 4th lv I took Magic Initiate to represent her patron teaching her some additional tricks . Tricks that both help her & further the patrons goals.
The next time she lvs up will be to 8th.
*By your logic I should raise my Cha. And should've raised it at 4th. This however would be the least effective & least interesting thing I could do.
*In her two years of adventuring she's learned a good deal. Not really on the intelligence side, more on the wisdom side. Very much like a child learning not to touch hot stoves, etc. No, wait, it's exactly like that. She's becoming wiser. Not doing (as many) foolish things. Thinking more before acting. Realizing her actions have consequences.
*She's also proven surprisingly adept at Medicine checks to stabilize people. Plenty of natural 20s. You need a combat medic, apparently you want Bree.... Play seems to suggest the Healer feat.
At 8th lv she's going to get one of these: +2 Wis OR Healer feat. She'll get the other at 12th - unless 4 more lvs of play reveal/require something else of her....
So the question is; do I feel she's learned enough to warrant that wisdom bump at 8th? Atm I'm thinking no, not yet.
Bleh. Forced Array + no racial mods? Could I just roll the dice instead? Or replace some of those scores with lower #s if I thought that'd better represent my character? Because I don't suffer stat envy, & I really don't want to be a clone.
I am currently playing a PC that chose a feat at 4th level, and I regret it. It's a great feat (Shield Mastery) but it's just not coming up often enough to make it worth it or interesting for me. I thought it would be a common thing that was useful and flavorful, but the reality has been that knocking things down tends to make our ranged attackers pissed that they now get disadvantage to hit that foe, and knocking them back just hasn't been helpful most of the time, and the dex save benefits rarely come up. I wish I had taken the ASI, which would have come up just about every single combat and many non-combat encounters as well.
And the feat I originally was planning to choose (Polearm Master) would have been a disaster despite being considered a "powerful" feat. We've never found a single magical polearm during our adventures, either as treasure or for sale, and the number of creatures resistant to non-magical damage is so high that the feat would have been a real disappointment.
I can see that others may have, over time, come to the conclusion that feats are often just not as good as they look on paper![]()
Heh. Different strokes. I'd never even consider playing the feat human. The stat bonuses are just too good. Being able to bump virtually every stat into the positive (save one) is a major selling point AFAIC. A single feat just isn't worth it.
Hrm, players are making characters with giant holes in their competency? FAN-FREAKING-TASTIC.
This is the same forum that argued against 5e doing well despite having Amazon sales rankings available.
Depends upon your age/experience & the character you envision.
Oh I disagree 100%+. If feats are allowed, then each time you're eligible you should make the choice that will best represent your character & how you see them developing.
Character =/= class.
So sometimes that'll be an ASI. Other times it might be a feat. And if it's an ASI? That doesn't mean it'll go into whatever your classes primary stat is.
For ex: My 1/2ling Warlock Bree. Her Charisma is not maxed out. This has not proven a problem.
*At 4th lv I took Magic Initiate to represent her patron teaching her some additional tricks . Tricks not found on the warlock spell list but that both help her & further the patrons goals.
The next time she lvs up will be to 8th.
*By your logic I should raise my Cha. And should've raised it at 4th. This however would be the least effective & least interesting thing I could do.
*In her two years of adventuring she's learned a good deal. Not really on the intelligence side, more on the wisdom side. Very much like a child learning not to touch hot stoves, etc. No, wait, it's exactly like that. She's becoming wiser. Not doing (as many) foolish things. Thinking more before acting. Realizing her actions have consequences.
*She's also proven surprisingly adept at Medicine checks to stabilize people. Plenty of natural 20s. You need a combat medic, apparently you want Bree.... Play seems to suggest the Healer feat.
At 8th lv she's going to get one of these: +2 Wis OR the Healer feat.
She'll get the other at 12th - unless 4 more lvs of play reveal/require something else of her....
So the question is; do I feel she's learned enough to warrant that wisdom bump at 8th? Atm I'm thinking no, not yet.
Bleh. Forced Array + no racial mods? Could I just roll the dice instead? Or replace some of those scores with lower #s if I thought that'd better represent my character? Because I don't suffer stat envy, & I really don't want to be a clone.