MrFilthyIke
First Post
Akrasia said:Way less work that way. (I'm a lazy person ... very lazy.)
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And I'm just trying to create a new catch phrase among geeks, it's not working :\
( and I undserstand lazy ALL too well...
Akrasia said:Way less work that way. (I'm a lazy person ... very lazy.)
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VorpalBunny said:take a look through EN World's conversion library
TreeBore said:I'm converting the Sentinel and Gauntlet modules, I'm rewriting every word, and finding the monsters and then writing the stat blocks, including for the random encounters, is suprisingly time consuming.
johnsemlak said:Pay close attention to CRs. Several monsters (Giants and Dragons most notably) have radically different power levels now).
Think about adding 3e concepts like PrCs. I actually like looking at 1e classics and thinking about what PrCs would be appropriate to add.
NPC mutliclass spellcasters (the iconic elf fighter/magic-user for example) may cause some issues.I would imagine the best way to convert such characters is to have such characters be single classed spellcasters.
piratecat said:I recently reworked D-2 (Blibdoolpoolp!) for my campaign, and it was an absolute blast. I've rerun the first two giant modules, too; as John says, you need to reduce treasure and keep a close eye on CRs. Personally, I think it's more fun to fight a whole lot of drunk (slightly nerfed in power) giants than fewer full strength ones.
akrasia said:Of course you could just use something like C&C
chaldfont said:I've been looking over the hosted conversion for the Giants modules too, wanting to run my 12th level group through some classics. IMO, it's best to just take the module as a guideline and loosely rework it to fit your players/PCs. Its just as important to take your players' gaming style into account when adjusting these adventures (this is true for any published adventure, really).
chaldfont said:One big difference I've found is that low-level monsters in AD&D were still effective against mid-level PCs. Not so in 3.5, once PCs reach a certain level, increasing the number of 1/2 CR orcs just isn't going to make a difference. For this reason, I'm converting the bugbears in the dungeon level of the hill giant's lair to duergar with class levels (they'll be the masterminds behind the giants, since in this campaign, we've already done the drow thing).
I quite like the idea of some 'cowardly custards' lurking around. Can always through in some class levels to spice things up a bit. Personally I like the idea of throwing in a mix of CR monsters - so I'd use bugbears and fire giants together - combined arms approach. The bugbears may only be an annoyance, but whilst they're dealing with them they're still being hit on by the giants.
And I've found conversions to be extremely fast.Treebore said:I'm converting the Sentinel and Gauntlet modules, I'm rewriting every word, and finding the monsters and then writing the stat blocks, including for the random encounters, is suprisingly time consuming.