Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
Been pretty much on hiatus since my active games all wrapped up over the 2023-2024 break, but an upcoming slow patch on the GTG forums jarred me into a semblance of activity again. Figured it was worth mentioning over here as a reminder for anyone who'd gotten tired of looking for new content.
Actually got to play in a one-shot over the weekend and posted my character from it to the blog. Interesting idea from the GM, he wanted everyone to build heroes who had some connection to the 1960s (legacy heroes, people coming out of retirement, immortals, whatever) to deal with a Big Bad who'd time-hopped from the Summer of Love to 2024 for...reasons. Nice to get a Sentinels game in again, it's been a while.
Continuing my fitful blogging with a new villain. I was reminded the other day that this baddy hadn’t gotten posted when I was making my big push - he’d overlapped with the earlier Deadface as a Bully/Inhibitor build - but they have fairly different styles so there’s no reason not to put him up now.
He's at least partly inspired by the throbbing headaches I've gotten from dealing with particularly obdurate conspiracy theorists over the years, hence his signature Weaponized Delusions power.
I occasionally get people asking about other online reseources for the SCRPG, so I’ve put up a brief post with links to things that I’ve found most useful/interesting over the last few years. As it says on the post, if anyone else has links they’d like to suggest I’ll take a look and update accordingly.
Starting as short series of blog posts looking at the actual gameplay loop of the Sentinel Comics RPG. Probably most useful for new folks or those curious about what it's like that haven't bought it yet.
Next part of the current series on gameplay is up. Probably be one more and then I’m done, unless something else occurs to me. This one’s mostly an examination of how to prep and sequence different scenes types, with some practical examples of starting points for a session.
So apparently I got this guy about 90% done, shoved the post in drafts and proceeded to forget about it for…almost a year? Which means I spent the last few months thinking I was done with my “one of every villain approach and archetype” project when, in fact, my Ancient Squad baddie was loitering in electronic limbo. Sigh.
Anyway, here he is with his band of signature lieutenants:
Othar Kurst - Cursed immortal doomed to walk the Earth till the final judgement, pawn of dark powers beyond his comprehension, pretty much done with the whole schtick and just wants to get it all over with.
Seriously, when you stop the Doomsday Device on the last turn with a Major Twist to boot, that villain you dumped in a vat of boiling chemicals probably did, in fact, survive. It's practically mandatory that he'll be a comeback. In this case, a big comeback.