Upparoachable East - your questions answered

Morrus

Well, that was fun
Staff member
WotC have kindly sent me copies of Unapproachable East and Alien Anthology. I'll deal with Alien Anthology tomorrow and take a look at Unapproachable East now.

You probably already know what the book is - it's a hardcover setting supplement covering Aglorand, the Great Dale, Rashemen, Thay and Thesk, along with numerous independent cities and towns. Gaming Report has already provided scans of various pages, including the table of contents, so there is no need for me to repeat that information here. What I will do is skim through the book, pointing out things that I notice.

For a start, page 6 has a sidebar which talks about renamed skills and feats in the revised core rulebooks. Most of this we know already, but it's an interesting little summary:

Alchemy is now Craft (alchemy)

Pick Pocket is now Sleight of Hand

Wilderness Lore is now Survival

Sunder is now Improved Sunder

Two-Weapon Fighting no longer has an Ambidexterity prerequisite

Weapon Finesse is no longer aplied to a particular weapon, but to a whole list of weapons



There's also a full page dealing with changes to monsters, including types, subtypes, grapples, attacks, skills and feats.

The book is divided into two halves - the first half covers races, prestige classes, feats, spells, magic items and monsters, while the second half is devoted to the regions themselves. Also included are ranbdom encounter tables for various regions, a list of notable dungeons, and, naturally, full-oage colour maps of each of the main areas. The section on each of the main areas is divided into areas covering geographic features, people, politics, cities and heroes and monsters (this last section is about 2 paragraphs at the end of each chapter covering the types of PC heroes and monsters to be found in a given region, rather than a specific list of NPC individuals). Most major cities have a small (one-third-page) colour map which covers the basic layout of the city and lists perhaps 10 locations within the town.

The border areas get 6 pages between them, with each area getting 2-3 brief paragraphs. Areas include places like The Sea of Fallen Stars, Icerim Mountains, Damara and so on.

You can get a good idea of the general look of the book by glancing at the Gaming Report scans. The art on those scans is fairly representative, although it does vary in style slightly (at least to my untutored eye). The book feels fairly hefty (191 pages). If you have any specific questions, I'll try to answer them here over the next day or two.
 

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Drakron said:
Sun elves, WTF they come from and WTF they are?

Psst... It's star elves, not sun elves...

I echo the question, though. Who are they? Where do they come from? What do they want? Have I been watching too much Babylon 5 again?
 




Quick question

Thank you for taking time to share info about the book and answer a few questions. I have one quick question about the border areas...

It's been my understanding/belief (although I don't recall where I learned this) that the areas Impiltur and The Vast would be left 'undeveloped' so that DM's will have safe areas to create campaigns without worry of 'official-overwrite'. I'm not sure if this is actually true or not, but I did build my campaign in Impiltur. For example, I put Necromancer Game's "City of Bard's Gate" and other custom campaign stuff in Impiltur (and a little in Damara).

Does the book offer any details on Impiltur? If so, do you see any new info that differs significantly from the entries in the Forgotten Reams Campaign book?

Thanks again.
 

NiTessine said:


Psst... It's star elves, not sun elves...

I echo the question, though. Who are they? Where do they come from? What do they want? Have I been watching too much Babylon 5 again?
If I remember correctly, it's Sea Elves from the Sea of Fallen Stars. Isn't one of the two big mainland lakes (Sea of Fallen Stars, Lake of Steam) salt water & the other fresh water? That may denote the difference.
 

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