Upper Krust, where are you? [Immortal's Handbook]

Status
Not open for further replies.
Re: upper_kase:)

Hello again mate! :)

epote said:
if i had would you remember it? i most certainly did, but since neither you or me remember it it never took place:) its all a big messy mater of plane of refference i tell ya!

I have a terrible memory - so I probably wouldn't remember if it had been a fleeting conversation, sorry. :o

epote said:
i sure do remember it, actually it was the first text i ever read in this forum, i am an avid reader ever since :)

Hey! You never forget your first text...as they say. ;)

epote said:
i hope i know become an avid contributor as well :)

Its always interesting to hear peoples points of view.

epote said:
at the time i thought wizards of the coast would be foolish not using such a marvelous system. now i dont think it, i am sure of it :D

They were offered (about a year before Deities & Demigods was released); though at that time they already had the book finalised.

epote said:
lol! mate its greece, it probably would be published in ruanda first for both its role players to buy ;)

Greece probably gets RPG material before I see it here in Northern Ireland. :D

epote said:
btw what publisher will publish you?

I'll reveal that when I can give an official release date.

epote said:
actually it cleared up later, i thought you used another system of leveling for epic levels, but you dont so its cool.

Okay.

epote said:
hell yeah! it was late at the time and was bored to figure oute everything, but i did later and an 130 streangth is very very reasonable (actually an 180 is reasonable also), along with an incredible amount of hit points. and still having feats to spare

Even without magic items you have so many options at that level of power its ridiculous.
 

log in or register to remove this ad


Epiphany

Hi all! :)

I was pondering over the best course of action to take in the event that Deities & Demigods doesn't enter the System reference Document until sometime in 2003.

I reviewed a number of elements and I now believe (with a few minor modifications) I won't need to use ANY material from Deities & Demigods. However, theres a catch. Without the Epic Level Handbook to draw upon I won't be able to include any working examples of deities.* So I still need that book to enter the SRD.

*I have a roundabout solution to this too but I am not happy with it.

The changes I have made are the removal of Divine Rank (don't worry you won't miss it) a reworking of all Divine Powers and a reshaping of some of the central divine templates.

Divine Ranks are dropped in favour of a return to Divine Status. I will of course include a sidebar explaining how you can break things down into 'Divine Levels' if you wish. ;)

Divine Powers are reworked (something I realised I was virtually doing anyway so why not go all the way). Most of the abilities in D&Dg are generic anyway so expect a number of divine powers akin to salient divine abilities covering the basics.

Divine Templates don't require much reworking since I had already deviated from their ideas on a number of issues.

Any comments?
 

Re: Epiphany

Upper_Krust said:
Hi all! :)

I was pondering over the best course of action to take in the event that Deities & Demigods doesn't enter the System reference Document until sometime in 2003.

I reviewed a number of elements and I now believe (with a few minor modifications) I won't need to use ANY material from Deities & Demigods. However, theres a catch. Without the Epic Level Handbook to draw upon I won't be able to include any working examples of deities.* So I still need that book to enter the SRD.

*I have a roundabout solution to this too but I am not happy with it.

The changes I have made are the removal of Divine Rank (don't worry you won't miss it) a reworking of all Divine Powers and a reshaping of some of the central divine templates.

Divine Ranks are dropped in favour of a return to Divine Status. I will of course include a sidebar explaining how you can break things down into 'Divine Levels' if you wish. ;)

Divine Powers are reworked (something I realised I was virtually doing anyway so why not go all the way). Most of the abilities in D&Dg are generic anyway so expect a number of divine powers akin to salient divine abilities covering the basics.

Divine Templates don't require much reworking since I had already deviated from their ideas on a number of issues.

Any comments?
Does this mean you've received an answer from AV and that it isn't very positive for the IH? :(

Anyway, I would prefer if the IH was easily compatible with D&Dg (read - if I don't have too much time to spend to work with the deities inside D&Dg), but I'd also like to see the work sooner rather than later. As I said before, maybe a PDF version not compatible with D&Dg that could be updated to be compatible once D&Dg enters the SRD, and a compatible print version? :)
 

Re: Epiphany

Hi poilbrun mate! :)

poilbrun said:
Does this mean you've received an answer from AV and that it isn't very positive for the IH? :(

No I haven't heard from AV yet. Simply that the circumstances made me postulate such a 'what if' scenario and I was happy with my solution.

poilbrun said:
Anyway, I would prefer if the IH was easily compatible with D&Dg (read - if I don't have too much time to spend to work with the deities inside D&Dg), but I'd also like to see the work sooner rather than later. As I said before, maybe a PDF version not compatible with D&Dg that could be updated to be compatible once D&Dg enters the SRD, and a compatible print version? :)

Actually the way I have it set up its still pretty much compatible with D&Dg with the exception of a few minor modifications I was advocating anyway.

Instead of having to errata fully a third of the SDAs in the book I am just rewriting them all. That way I can also cut out the obsolete ones as well. It also saves me having to assign an EX or SU moniker to a big list of SDAs.

So any actual difference will be negligable. I have also noticed everything becomes a lot simpler to generate and modify.

Trust me, I know what I'm doing. ;)
 

Re: Re: Epiphany

Upper_Krust said:
Actually the way I have it set up its still pretty much compatible with D&Dg with the exception of a few minor modifications I was advocating anyway.

Instead of having to errata fully a third of the SDAs in the book I am just rewriting them all. That way I can also cut out the obsolete ones as well. It also saves me having to assign an EX or SU moniker to a big list of SDAs.

So any actual difference will be negligable. I have also noticed everything becomes a lot simpler to generate and modify.

Trust me, I know what I'm doing. ;)
Then, publish it tomorrow, what are you waiting for! ;)

Seriously, though, if it means it'll be even easier, then by all means, publish it like that. That'll enable us to see it sooner, and if it is easier to use, that will be even better...
 

Upper_Krust said:

Are you ready for todays edification? If so then I'll begin...

Out of the 167 (or so) Feats available you need Power Attack; Power Critical and Devastating Critical (naturally with all prereqs) . Hit, and the opponent has to make a save with a DC of 110+STR Bonus (on average lets say about 130).

The attack is virtually a guaranteed to hit; critical and deliver at least 61 damage - thats not counting the fact that you could have easily taken the Penetrate Damage Reduction Feat ten times over. Or buffed your strength up considerably. Or used Power Attack. Or stacked the Epic Prowess feat dozens of times and used even more on the Power Attack. Or any of the myriad other options.

You could also take the Damage Reduction; Spell Resistance and Fast Healing Feats forty times each just for fun.

DR 120/-
SR 80
FH 120

Any way you slice it the end result is a dead Great Wyrm Prismatic Dragon.

Do you concede the point!?

So you advocate that Devastating Critical, a feat which you yourself have said should be toned down a little, be the balancing factor for Epic characters?

Seems to be kinda fishy to me. Besides, not all characters will have Devastating Critical. Also, it's hard to hit something that can fly over your head and smack you around while you can do nothing to strike back . . . I think that kills your little idea . . .
 

On a side note, I have thought about the SR issue, and I think perhaps it SHOULD be based on CR and not ECL. Make caster level checks for SR and dispel be based on spellcaster SR, and base SR itself on actual CR, and SR actually continues to be useful.

As for the wealth issue, until you can come up with a system of limiting wealth that actually works for ALL campaigns, and actually let us know what it is, I will not be convinced that you know the answer.

Now on to the next issue . . . I said previously:

"On top of that, you have to have a standard to go by, and a simple formula, and you're just not coming up with one. Yeah, you have formulas for the wealth, but as of yet, you have not given ANY formula or standard to limit magic items."

Your reply was:

"Both the DMG and the ELH already have a standard for this. Thats why I never mentioned it."

The problem I have with that statement is simply that YOU advocate going up AGAINST the standard presented by the DMG and the ELH. The ELH states that character can have up to three items worth between 10-20% of their wealth. You advocate getting rid of that rule altogether.

So again, I will ask, what standard do you propose to FAIRLY limit magic items after a certain point?
 

One more thing . . . When will you be able to get around to judging the base ECL/CR of the Saiyan race I posted? This isn't just for me, but for all those interested in using Saiyans. This is vitally important.

Anyway, thanks in advance.
 


Status
Not open for further replies.
Remove ads

Top