Upper_Krust
Legend
A few salient points...
Hi all!
I have been taking something of a hiatus from the boards lately to get some writing done.
#1. The ECL/CR article for Dragon is practically finished (I should be submitting it tomorrow). I'll let you know how that goes.
#2. The changes to ECL/CR have facilitated a change in the Personal Equipment (Wealth) formula.
Its still Level^3 x 100 GP
But Personal equipment is now:
square root of wealth x 1550 GP (up to the wealth limit; these changes don't actually kick in until 29th-level)
The reason for this (seemingly more clumsy than usual) mechanic is that I have imposed the changes from the point at which a character could own items more expensive than 600,000 GP (since that is the limit for a Planar Metropolis and the upper limit of something you can 'buy')
#3. I have recently turned my attention to Armor Class/Natural Armor.
Seemingly there is a problem with Natural Armor (something I joked about before).
The immediate extent of my revision will be to scrap the Natural Armor Bonus attributed to Divinity.
Any subsequent Natural Armor changes will be merely optional.
#4. I am currently pondering over a change to BAB, from the Epic Progression to a simple return to Core BAB.
I don't like the idea that monsters could have a superior BAB progression than Fighters.
#5. Once I have decided upon the BAB solution (if any is deemed necessary?). I will make a point to sort out Spell Resistance one way or another. I have given the matter some cursory glances and it appears some changes will need to be made (at the very least in assigning SR).
Hi all!

I have been taking something of a hiatus from the boards lately to get some writing done.
#1. The ECL/CR article for Dragon is practically finished (I should be submitting it tomorrow). I'll let you know how that goes.

#2. The changes to ECL/CR have facilitated a change in the Personal Equipment (Wealth) formula.
Its still Level^3 x 100 GP
But Personal equipment is now:
square root of wealth x 1550 GP (up to the wealth limit; these changes don't actually kick in until 29th-level)
The reason for this (seemingly more clumsy than usual) mechanic is that I have imposed the changes from the point at which a character could own items more expensive than 600,000 GP (since that is the limit for a Planar Metropolis and the upper limit of something you can 'buy')
#3. I have recently turned my attention to Armor Class/Natural Armor.
Seemingly there is a problem with Natural Armor (something I joked about before).
The immediate extent of my revision will be to scrap the Natural Armor Bonus attributed to Divinity.
Any subsequent Natural Armor changes will be merely optional.
#4. I am currently pondering over a change to BAB, from the Epic Progression to a simple return to Core BAB.
I don't like the idea that monsters could have a superior BAB progression than Fighters.
#5. Once I have decided upon the BAB solution (if any is deemed necessary?). I will make a point to sort out Spell Resistance one way or another. I have given the matter some cursory glances and it appears some changes will need to be made (at the very least in assigning SR).
