Elementary my dear Watson
Hi all!
Not so amusingly I actually spent 75 minutes on a reply to this post last night only to have my computer crash on me literally moments before I was finished.
So consider this an abbreviated version mate.
Incidently for the latest article I am considering some changes in terminology - since that seems to be confusing one or two people.
So I will be replacing (what I deemed) ECL with CR, and replacing (what I deemed) CR with EL (Encounter Level).
Anubis said:
Except then eventually clerics and wizards and rogues can't hit a damn thing OR fighters will hit everything without fail.
Actually using the Epic Progression doesn't fix this at all.
Even before 30th-level we have a situation whereby one class only ever hits on a '20' while another only misses on a '1'.
Look at the 30th-level NPCs in the ELH.
Sorceror: Atk +15
Druid: Atk +22
Cleric: Atk +26
Rogue: Atk +35
Fighter: Atk +42
Anubis said:
If you increase AC to balance with fighter BAB, the clerics, rogues, and wizards will eventually not have any power to hit. If you make AC balance with clerics' and rogues' BAB, fighters will never miss except on a 1.
If anything AC should be balanced towards Rogue/Cleric progression.
However there are a number of problems with Monsters (notably those in the ELH) whose AC only allows party Fighter types to 'fluke' hitting them (On a '20') when they are supposed to be rolling over these monsters using 20-25% of their resources.
Anubis said:
That really doesn't bother me . . .
It doesn't bother you that 'pound for pound' Plants and Oozes are actually better skilled than Fighters at fighting!?
Anubis said:
Prove that it's broken. Try it.
Okay...lets see what you've got...
Anubis said:
Try to prove that a troll is not a suitable challenge for a party of Level 5 characters.
Don't remember saying it wasn't?
I rate the Troll at CR 7. Therefore its EL 12
Party of four 4th-level characters are PCR 4* = PEL** 8
*PCR = Party Challenge Rating which is always the average CR.
**PEL = Party Encounter Level; which is based on the PCR and the number of characters in the party.
An EL difference of PEL+4 = 50/50 encounter.
A Party of four 7th-level characters are PCR 7 = PEL 12
Anubis said:
Prove that the XP system is broken at low levels.
Never said it was. In fact I use the EXP system as is.
Anubis said:
Prove that there is a reason to change the progression at low levels. Prove that a Level 1 character is ECL 2, or that a Level 2 character is ECL 4. You simply can't do it, period, because it's not true.
Actually what I have said previously was that ECL 1 (Level 1) = CR 2; ECL 2 (Level 2) = CR 4.
Now that I have changed the terminology its:
CR 1 (Level 1) = EL 2; CR 2 (Level 2) = EL 4
Anubis said:
If that were the case, one Level 1 character could take on four hobgoblins, which would be laughable at best.
In other words you have just admitted you don't have a clue how the system works. Since:
1 Hobgoblin = CR 1/2
Therefore 2 Hobgoblins = CR 1 = EL 2
Therefore 4 Hobgoblins = CR 2 = EL 4
4 Hobgoblins are equal to a 2nd-level character.
Anubis said:
Please do prove it. Unless this can be proven in a game, you have no base. Since the game has *always* played *without a problem* at lower levels (I know, I've been playing ever since the release of 3rd Edition), there is no way to prove that there is a problem.
I already explained that the problems would be less noticeable at lower levels. That doesn't mean the problems don't exist though.
Anubis said:
Your example of four Level 1 characters *supposedly* equal to a CR 5 by the rules is INVALID, because that is not stated ANYWHERE. Four Level 1 characters, by the book, are "UK equal" to CR 4 (1+1+1+1), and that's STILL not a "good" encounter, but rather, BY THE RULES, a "very difficult" encounter. You DO NOT judge challenge based on character vs. character, but by FOUR PCs vs. a CR equal to party level. That means a single CR 1 creature is a suitable challenge for a Level 1 party, and a CR 4, although "UK equal", by the rules it is a very difficult encounter and one that the party should fleee from ACCORDING TO THE RULES.
Please read the Dungeon Masters Guide pages 101/102.
Anubis said:
So again, please offer proof for all of your claims. I have stated specific rules and given examples that support my argument, that AND playing the game without problems.
You set your misgivings up and I'll knock em' down one by one.
Anubis said:
I ignored this statement before, but now I have to object, because I NEVER said that a 20th-level character was no match for a Level 16 party. I said a Level 16 party ran over a BALOR. I thus believe the Balor to NOT be Level 20, but rather Level 15.
To which I replied 'How would a 20th-level NPC have fared any different' and you agreed that it wouldn't!
Anubis said:
Another point I failed to mention before, however, was the party makeup.
Level 1 Quasi-deity Fighter (at ECL +14 before I conceded that quasi-deities were more than that)
Level 1 Saiyan Warrior
Levle 16 Sorcerer
Level 16 Cleric/Sacred Fist
Irrelevant give the strategy was one that could have been undertaken by any typical party.
Anubis said:
The other point I mentioned, which disproves your accusation, is that the supposed CR 20 Ancient Brown Dragon SQUASHED THIS PARTY EASILY. I think that means I claims Level 20 was way to much for a Level 16 party to fight with.
LOL!
Who was it that determined the Ancient Brown Dragon was CR 20!? Would that be WotC perchance!?
...and they are usually so good at determining Dragon CRs aren't they! LOL!
Anubis said:
Unless you can quote where I said a Level 20 character dies at the hands of a Level 16 party, stop accusing me of doing so!
I remember the conversation clearly enough. I don't want to have to traipse through 600+ posts to find a single reference; especially given the length of some of these replies.
Frankly I think its churlish paranoia for someone debating with your level of misinformation to make such a claim anyway.
Anubis said:
I bet you're not going with either of my proposed fixes for Heal and Harm, despite the fact that my fix balances perfectly.
I don't remember being made aware of 'your' proposed fixes?
Anubis said:
Basically, my first version of Harm is "take enough damage to be reduced to 1 hp or take 100 damage, whichever is less damage; will save for half damage". Heal gives back 100 hp flat. Mass Heal and "Mass Harm" are self-explanatory here.
My second version makes Heal give back 1d8 hp/level +1 hp/level. Harm takes away the same amount. Mass Heal and Mass Harm are against self-explanatory.
I will be using 1d6/level (Harm/Heal) and 1d8/level (Mass Heal*)
*and Mass Harm.
Anubis said:
Show something, ANYTHING that supports your theories.
Which elements are you still not happy with?
Anubis said:
Also, how will those of us without Dragon gonna get a hold of this?
Perhaps interested parties could email me in a week or so.
Though I can't imagine you would be interested Anubis mate!? According to you none of my ideas make any sense.
Anubis said:
What if they don't accept your article?
Then they dont accept the article.
Anubis said:
What if it takes them 3 months to put it in?
Then it takes three months to put it in.