Urban Fantasy general discussion thread

MGibster

Legend
After seeing other games implement the same ideas better, I can't stand WoD and I can't stand its undeserved market dominance. The only WoD games I can still stomach are Changeling: The Lost and Hunter: The Vigil (first editions, obviously) because they're the single most toolkit games ever released by the company even if they are held back by some WoDisms.

Every time I hear someone complain that a game has undeserved success it just sounds like sour grapes to my ear. Don't get me wrong, we all have our preferences and it's perfectly okay to like or dislike a game regardless of it's popularity. I absolutely cannot abide by the Shadowrun rules and refuse to play it but I'm not baffled by, begrudging of, nor I believe its success over the last 30 years is undeserved. It may be important to you that a game is a toolkit, but it's obviously not very important to the many people who enjoyed Vampire, Werewolf, or Mage.

While I hesitate to say that any game "deserves" success, after all, no game line is entitled to my hard earned dollars, I'm hard pressed to think of why WoD's market dominance is undeserved. When it was released in 1991, Vampire the Masquerade was a very different from the games typically found on the shelves of our local gaming store and it attracted people to the table I rarely saw playing D&D, Palladium, or GURPS. (Has there ever been a sighting in the wild of a girl or woman playing GURPS?) I didn't really play a whole lot of WoD back in the day, but the setting was very interesting and the writing was good. I'd say the game earned its success.
 

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aramis erak

Legend
(Has there ever been a sighting in the wild of a girl or woman playing GURPS?) I didn't really play a whole lot of WoD back in the day, but the setting was very interesting and the writing was good. I'd say the game earned its success.
My wife, our friend Crystal, Crystal's stepdaughter, at least two more of Crystal's friends... Crystal as GM...

But, yeah, VTM had a much lower imbalance between the sexes than most other games of the era.
 

Rogerd1

Adventurer
If I understand correctly, Nightbane is a dark superheroes setting where you play as one of the good monsters trying to stop the bad ones from enslaving humanity. It sounds alright. I'm surprised it isn't more popular given how readily gameable the premise is.

As has been said, the system is just terrible.
It would better in Savage Worlds, or Lords of Gossamer, or even M&M, my preferred games.

Although Fate, and PbtA would also work if they are your jam.
 

While I hesitate to say that any game "deserves" success, after all, no game line is entitled to my hard earned dollars, I'm hard pressed to think of why WoD's market dominance is undeserved. When it was released in 1991, Vampire the Masquerade was a very different from the games typically found on the shelves of our local gaming store and it attracted people to the table I rarely saw playing D&D, Palladium, or GURPS. (Has there ever been a sighting in the wild of a girl or woman playing GURPS?) I didn't really play a whole lot of WoD back in the day, but the setting was very interesting and the writing was good. I'd say the game earned its success.
Yeah in my post I think I made a pretty good case for why it was successful, and why other Urban Fantasy/Horror games were not. Essentially it went for the most zeitgeist-y approach (instead of anti-zeitgeist one which many of them took*), had incredible design/presentation for the era, understood the value and role of LARP (which was significant back then), and had a really accessible system that didn't reek of math the way a lot of RPGs do (but still played as well as the "math-ier" ones). All of which combined to allow it to hit a much wider audience, many of whom were new to RPGs.

Shadowrun is a think a much better example of "undeserved". It mostly just seemed to come down to first-mover advantage and the fact that it had elves etc. In a just world, the 4/5/6E would have killed it off, because they've been so spectacularly rubbish. Yet it soldiers on, with surprisingly okay sales despite incredibly bad products. I say this as someone who actually kinda liked SR, note.

* = Eventually WoD actually got too arrogant and went anti-zeitgeist, deciding, like all the Urban Fantasy games that tried to compete with them and failed, that they "knew better" than the fans/players. That resulted in Revised, which was a bit of a car crash, and then the nWoD, which wasn't so much anti-zeitgeist as just ignoring it, and neither was as successful as it could have been as a result.
 

MGibster

Legend
Yeah in my post I think I made a pretty good case for why it was successful, and why other Urban Fantasy/Horror games were not. Essentially it went for the most zeitgeist-y approach (instead of anti-zeitgeist one which many of them took*), had incredible design/presentation for the era, understood the value and role of LARP (which was significant back then), and had a really accessible system that didn't reek of math the way a lot of RPGs do (but still played as well as the "math-ier" ones). All of which combined to allow it to hit a much wider audience, many of whom were new to RPGs.
I don't know if tapping into the 1990s zeitgeist was an intentional act on their part or if they just lucked out. The truth is that we never really know what's going to be the "it" thing next week. Even big companies like Coca-Cola can pour millions into market research and blunder with a product like New Coke. Orion Pictures thought The Terminator (1984) would do poorly at the box office but it ended up grossing almost $80 million on a $6 million dollar budget and started a movie franchise that probably should have ended in 1991.

And when it comes to games, there are plenty of well written and interesting games that meet with limited success. Blue Planet (1997) has one of the most interesting science fiction settings for any game I've come across but I don't think I know anyone who has actually played it. It can be frustrating to stare at a great game only to find that most other people just aren't interested.
 

Eyes of Nine

Everything's Fine
And when it comes to games, there are plenty of well written and interesting games that meet with limited success. Blue Planet (1997) has one of the most interesting science fiction settings for any game I've come across but I don't think I know anyone who has actually played it. It can be frustrating to stare at a great game only to find that most other people just aren't interested.
Yes on Blue Planet, but no one else wanted to play :boo hoo:
 

aramis erak

Legend
And when it comes to games, there are plenty of well written and interesting games that meet with limited success. Blue Planet (1997) has one of the most interesting science fiction settings for any game I've come across but I don't think I know anyone who has actually played it. It can be frustrating to stare at a great game only to find that most other people just aren't interested.

I know a few people who played it, but their opinions weren't positive about the system. So I never bothered looking at it myself.
 

World of Darkness has plenty of problems that make it unattractive to me. The mechanics are a mess, with a dozen different editions, different imprints, and whatever I can't hope to keep track of. The main reason people even seem interested in it is because of its three decades of oppressive lore, which I am not interested in at all. I don't like ecoterrorist werewolves or luddite wizards or vampire generations that get permanently weaker with distance from the progenitor. That is not reflective of the urban fantasy genre at large either and I hate being forced into a pipeline to that if I ever express interest in urban fantasy gaming.

Seems like you're done with WoD for lots of understandable reasons. But just wanted to point out that Vampire 5th edition largely does away with the metaplot, and resets the vampire-centric play in some really smart ways. It also handles hunger really well (no more blood points!) and makes you face your predatory nature and needs to an extent that's genuinely disturbing. As it should, since it's supposed to be a horror game.

Which, I know, potentially edges it out of urban fantasy, but it's still at least adjacent.

Anyway, as someone who also couldn't handle WoD's metaplot baggage, I've been really impressed by the way V5 pivoted, including some smart character creation stuff that makes it much harder to go full katanas-and-trenchcoats.

EDIT: Just saw the previous mentions of V5. Still think it's worth a look though.
 
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VelvetViolet

Adventurer
Seems like you're done with WoD for lots of understandable reasons. But just wanted to point out that Vampire 5th edition largely does away with the metaplot, and resets the vampire-centric play in some really smart ways. It also handles hunger really well (no more blood points!) and makes you face your predatory nature and needs to an extent that's genuinely disturbing. As it should, since it's supposed to be a horror game.

Which, I know, potentially edges it out of urban fantasy, but it's still at least adjacent.

Anyway, as someone who also couldn't handle WoD's metaplot baggage, I've been really impressed by the way V5 pivoted, including some smart character creation stuff that makes it much harder to go full katanas-and-trenchcoats.

EDIT: Just saw the previous mentions of V5. Still think it's worth a look though.
I did. V5 gives me the impression of trying to copy Feed and failing. I’ll pass.
 

innerdude

Legend
By all rights and expectations, urban fantasy should be right up my alley. But for whatever reason, I've never connected with it as a genre.

I never got into World of Darkness even though I should have been a prime potential customer at its popularity height (late teen / early 20s gamer in the late 1990s). I always found the setting, premise, and writing to be overwrought. Like it somehow was saying, "This is a serious work, filled with sophisticated, complex narratives and themes between these pages. If it doesn't resonate with you, it's because you're not good enough to appreciate it." And what little of the player base I came in contact with largely exhibited similar attitudes.

To which my response was, "Thpppppffffft. Screw you and your over-pretentious musings."

Likewise, I read maybe the first 2 or 3 chapters of the first Dresden Files book, promptly set it down and never felt a single need or compulsion to pick it up again. The core ideas of the setting and character did absolutely nothing for me.

I think some of it may have to do with the fact that even though it's fiction, it's not fiction enough, or something. There's just something about the core conceit of, "It's our modern/post-modern world, but with magic, and hidden dream-like, fey-world stuff" that for some reason doesn't seem to create the kinds of story/narrative backgrounds that I want to inhabit.

For me, I can't think of a trope/narrative/premise/theme that's part and parcel with urban fantasy---particularly the World of Darkness variety---that I wouldn't rather just do in Star Wars.

If I want to play a tortured soul, trying to avoid their own darkness within, I'd much rather do it based on the Sith than as a werewolf or vampire. But to each his/her own.

Strangely, I adore cyberpunk as a genre, and it's not like cyberpunk and urban fantasy aren't within a stone's throw from each other in terms of genre conceits. But for some reason cyberpunk totally does it for me, and UF leaves me absolutely cold.

Even weirder---I absolutely loved Joss Whedon's Angel TV series, but couldn't stand Buffy.

Yeah. I don't get myself either sometimes.
 

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