Urn Your Pay (Rae judging)

Ter-raen stares blankly at the dwarf. He would want to say he didn't understand most of that through the dwarven accent, but he's not sure how to put it into words. Thus, he opts for the blank stare. Pointing to the lockbox, he asks stupidly, "We open?"
 

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Nodding his head in acknowledgement, Ter-raen takes 3 steps away from the lockbox and Gildrim's universal lock opener, and waves his hand at the box. "Open box," he says, in a tone that indicates it's the dwarf turn to smash some stuff.
 


"Whit? Are yer arms worn oot?" asks Gildrim, swapping his shield and sword for a firm two-handed grip on his morning star. He takes four swings at the strongbox. That done, he's fairly sure he can see only one small dent.

"Weel, this micht tak a while. Feel free tae join in, big fella! Erf, make shuir naethin' is drawn by th' noise!"[sblock=OOC]Assuming hardness 10, the pair of us can average 1.625 points damage per round.

Hi Karm, looking forward to it. Erf is just so untalkative.[/sblock]
 

Leaning close to inspect his dent, Gildrim is disappointed but not terribly surprised to find that the dark spot is actually metal from his morningstar deposited on the tough steel. The strongbox itself is unharmed.

[sblock=ooc]Yes, I know steel only has hardness 10, but I'm gonna wave rule 0 around on this one. The whole point of a strongbox is that it's hard to break. You'll have to find another way to open it.[/sblock]
 

Gildrim strikes a few more times, before it becomes obvious the forceful approach is not going to work.

"Must hae bin dwairrves wha made it!" he announces, panting a little. "Ah dinnae remember; hae we fund a key lyin' aboot itherwhaur?"
 

Ter-raen takes over the morningstar from Gildrim, and places a few good swings on it. Taking a step back to examine his handiwork, he is rather surprised that the box, though very slightly more dented than before, is still not dented enough to make any difference. Returning the hopefully still intact weapon to the dwarf, Ter-raen cups his mouth for a moment, before replying, "Ter-raen remembers spiders and bats. Key... not too sure. Maybe key is somewhere in room? Come look?"

Search (1d20-1)=12
 

"I'm pretty sure I would have remembered if we found a key," Erf remarks. "We probably just have to explore more. I just hope the owners didn't take the key with them when they left!"

Ter-raen's search uncovers only more bird byproduct.
 

"Aye, speeders, an' dinnae forgit th' hunder-feeted crawlies tay. But Ah'm nae diggin' throu clods ay bird muck. Ah'd raither cairy th' box oan mah back aw th' way tae a locksmith in Orussus than stir up mair cloods ay keech. Ah think we shoud caw it a day, an' git some rest."
 

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