Urn Your Pay (Rae judging)

The house seems very quiet after the cacophony of the bird swarm as you walk back outside and make your way to where Apikotoa is camped. There is a conspicuous absence of birds in the trees surrounding the house.

At the fire, Apikotoa is crouched in the shadow of a tree, an arrow nocked to his bow, peering intently into the swamp. "I thought I saw sometheeng." he hisses as you approach. "A person, weeth a dog or wolf. There! Do you see?"

Following his pointing arm, you do in fact see a humanoid figure in the distance, splashing hip-deep in the swamp.

[sblock=Karm]That's your cue.[/sblock]
 

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Ter-raen draws his scimitar and raises his shield in a defensive posture. Birds, spiders, and now another mysterious figure from the swamp? It doesn't hurt to be a little prepared.
 

From the half-light of the area around the hillock a loud voice shouts

"Hail! Please, we wish no trouble! Only to get at least one foot on solid dry land again!" Seeing a glint of light off of the blade of the scimitar in Ter-Raen's hand, Karm says, "I assure you, we are no danger to you." The large wolf shakes water and muck from its fur and begins to growl. "Kuma stop growling!" The wolf falls silent. Karm looks around. "What is this place?"

[sblock=appearance]Karm has shaggy, dark brown, hair with flecks of grey throughout, but his face is young looking. His face often bears a thick stubble or beard that also has flecks of grey in it. His cheeks are sunken and hollow which, combined with his facial hair give his face an angular, wolfish, appearance. He often wears rough black fabrics under furs. His boots are made of deerskin wrapped in bear fur.[/sblock]
[sblock=ooc] Gah, I didn't get an email that there had been new posts in the thread.[/sblock]

 
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"Walcome tae th' manor ay th' Mordren faimlie, deid an' gane thaes mony twalmonths!" calls Gildrim. "Come an' wairm yersel' at oor fire. Keep a haund oan yer beastie, we hae a hoond haur tay."

"Whit brings ye sae far intae th' swamplaunds? Are ye frae Cragger's Rest?" he adds, with a glance at his lizardfolk guide.

OOC: the email notificaton has been playing up lately.
 

"Many thanks friend," the muddy stranger says stripping off some of his mud-caked furs. "The manor of the Mordren family? I don't even know what part of the world this is! Some confounded Stormblade, I think that was his name, sent me here by accident, I was supposed to be going to the Stormspike mountains to help a beleaguered group of adventurers. Landed me in the middle of a swamp.

The man pauses a moment then says,
"Oh! I must have left my manors under that swamp somewhere. I am Karm, druid of Verdante, and this," he pats the wolf, who has settled down near the fire to dry, "is Kuma."
 

"Th' Stormspikes? Och, thay're a lang way east ay haur, at thair nearest. Ye're in th' Grellgo Fens, a hunder or mair miles sooth ay' Orussus. Yer guide hae led ye wrang. He cannae hae bin much ay a guide. We hae a wee sketchit map, if ye want tae git yer bearin's."

Gildrim pulls it out, rumpled and damp, from inside his hairy shirt and hands it over. "Haur."

"Och, aye, manners." He gives a formal bow. "Gildrim, son ay Darak, ay th' Clan Nurazak. Noo, Ah ken we leuk verra fierce an' aw, covert in bluid - but sad tae say, it's maistly oor ain. We had a fallin' oot wi' a great mony corbies... crows, that is. An' Erf, this wee green fella haur, he's nae feelin' sae weel, sin a speeder aboot as big as him stabbit its fangs intae him. Weel, we cannae aw hae th' constitution ay a dwairrf."
 

Karm ignores the proffered map.

"A spider you say? Let me take a look at him. Where did it bite you? How much pain are you in? Erf's your name?

Karm starts working intently on the wound.
[sblock=Heal check]Heal check on Erf for Spider Venom (1d20+8=15) for the next saving throw I guess. Edit: Medium Spider Venom? DC is 14 if it is so hooray![/sblock]

After a minute or two of fussing around with the wound Karm turns back to the others and says, "Sorry, it's best to tend to spider bites as soon as possible. You were saying that you ran afoul of some bats eh? Are you hurt badly? Perhaps I can help."
 
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Gildrim lets the newcomer fuss over Erf. "Aye, we did that an 'oor ago." he says, when he's done.

"Crows, laddie, nae bats. If we'd bin set upo' by bowkies, Ah'd be eatin' well th' nicht. But if ye've healin' tae offer, it'd be walcome. Bittie pieces ay oor haunds an' faces keep fallin' off, an' Ah've nae blessin's ay Grendath left tae speak of."
 

Karm looks at Gildrim, "Crows. Yes well I'll see what I can do. I can only do so much, so who hurt the worst?"

Karm mumbles some words in druidic and lays his hand on the wounded. A blue glow emanates from his palm briefly and the injuries close a small amount.
[sblock=Cure Light Wounds]Cure light wounds on whichever character is hurt the worst. (1d8+1=4)[/sblock]

[sblock=prepared spells]
0 - Guidance, Detect magic, Resistance
1 - Entangle, Cure Light wounds
[/sblock]
 
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