Urn Your Pay (Rae judging)


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"Gie them a wee bash tae stap tham stirrin' sae suin," Gildrim suggests offhandedly, in reference to the grasshopper-men.

"Sae lat me git this richt," he goes on. "Ye were mindin' yer ain business, whan ye touchit a streenge stane, an' th' neist ye kent, ye wis standin' haur in th' watter? Weel, than, that lichtens my speerit, tae think that mebbe nocht iller befaw Cyian."

A thought strikes Gildrim.

"Ye're shuir yer name isnae Cyian, tho'? Ye're aulder, an' ye've a beard - congratulations on tryin' anyhoo - sae mebbe th' stane grabbled ye up an' spat ye back oot ten years ago - an' ye've jes' caught up wi' whaur ye wis, an' alang th' way ye've forgit yer real name?"
 

Karm says to Gildrim, "I'm afraid that the only time that I was ever ten years ago, was the first, in which I was myself, being Karm. I'm afraid I'm not this Cyian, and if he came across one of these stones then more's the pity for him. Though, I suppose, I am unharmed. So, perhaps there's hope for your friend as well."


To Ter-Raen Karm says, "There is no need for thanks. Healing is one of my greatest joys. It brings me closer to Verdante to use his gifts."

Karm pauses for a moment or two then says, "So you think that this urn of yours might be in the manor there? I'd be happy to take a look, but perhaps we'd be better off waiting for day break."

[sblock=ooc]Would be nice to replenish my scant supply of healing spells and poor Kuma needs a break :) [/sblock]
 

Gildrim shrugs. "Mebbe! Whasomiver lived haur afair th' marshland teuk it, they didnae dae a guid job ay packin'. Thaur's aw kinda ay belongin's left. Hae ye seen Ter-raen's bonnie pair ay yellae boots? An' I foond this swuird just hangin' oan th' wall."

"Noo, we wis hired by Maister Alvar Thorne ay Orussus, wha fancies himsel' a nobleman, an' he's th' ane providin' oor profits. But if ye're willin' tae offer us some mair healin' an' yer blade, Ah daursay Cyian's portion can be yers. Onythin' we find in th' hoose, except th' Urn, is oors tae tak."

"Waitin' fur th' new day wis in my mind tay. Jes' as suin as we decide whit tae dae wi' th' wee menaces in yer bag, Ter-raen."

OOC: figure out what to do with the grasshopper-men, then sleep. 2 hour watches, Erf, Apikotoa, Gildrim, Ter-raen, Karm. In the morning, we can... dispose of Erf. Anything else?
 

Karm winces a little at the thought of keeping creatures in a haversack, "What are these creatures? Why not simply let them go?"

[sblock=OOC] It's all so clear now, I had no idea what these things were. I thought it was Erf's animal companion :)[/sblock]
 
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Ter-raen opens his backpack and takes out the... things that they put inside earlier. "Here, we take these." Not really sure how to handle them, he just leaves it on the ground for all to see.
 


[sblock=Karm]From their tiny size, fey features, and long, powerful grasshopper legs, you easily recognize these creatures as grigs, a kind of sprite. Grigs are known for their hypnotic fiddling, which can cause their victims to dance against their wills. They are fierce fighters, though their size makes them relatively little threat to larger creatures. Like most fey, they have some minor magical abilities.[/sblock]
 

"They're naethin' tae leuk at, ance ye git past th' hoppin' legs. They haed tiny wee bows an' arraes an' swuirds, sae ye widnae worry unless ye haed th' sapsie skin ay an' elven princelin', but they can turn thaimsels unseen, an' they wis awfu set oan killin' us. Ah wadna want tae gae tae sleep wi' thaim flittin' aboot oan th' lowse. An' Ah'm middlin' shuir they followed us oot intae th' swamp an' druive a cockodrill efter us."

"It'd be embarrassin' eneuch tae haed kilt thaim in a straight fecht, but it'd be nae mair than murther tae kill thaim noo."
 

[ooc= wait are they conscious?]

Karm speaks to the creatures in a soft tongue that sounds like rustling leaves
[sblock=sylvan]"Hello, my friends! I hope you haven't had to rough of a journey caught up in a bag like that. Tell me, why did you attack these creatures here?" [/sblock]
 

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