Urn Your Pay (Rae judging)

The grigs are stirring, but are not yet fully conscious. They will be in a few minutes, though.

ooc: effectively they'll be conscious as soon as you decide to wait for them to wake up.
 

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"Well, we could take them away from the camp and release them. These small creatures are grigs. When they are cornered they fight like mad, but they're not usually malicious, and they're easily distracted. I could take them a mile away or so and let them go. Then when they come to they'll most likely have forgotten all about you and they can go about their business."

[ooc = I think this is accurate, if not then let me know. I'd rather not just kill them or keep them bagged up indefinately]
 

"Ye've nae seen thaim awake," Gildrim grumbles, rubbing at his beard. "Thaes anes are mislushious, as Erf's leddyfreend woud tell ye. Treated her tae meanhearted nastie joukerie, for weeks an' months. An' thair chief seemed awfu' fond ay th' hoose. Ah dinnae think he'll forgit aw stay awa'."

"Nae, laddie, they'd juist set aboot ye if ye let them gae oan yer ain, aw fly back if ye werenae thaur, an' we cannae tie thaim up as they're tay smaw for rope, an' they'll escap frae ony chaumer we pit thaim in. Ah'm thinkin' th' best thing tae dae is gie thaim a drop ay watter sae they're in nae danger ay dyin', an' than knap 'em oan th' heid till they willnae wauk up afair we an' th' Urn are gane."

Gildrim grips his battered morningstar near the head and waggles the haft indicatively.
 

"Well you've seen them awake, so you'd know better than I." Karm notices Kuma sniffing at the small creatures, "To be honest I'd rather let Kuma eat them then keep them in captivity. It seems less cruel to me."

 

"It's nae less murther if ye've a way ay disposin' ay th' bodies," Gildrim points out. "We widnae be plannin' haud thaim preesoner for lang... jes' until we're ready tae leave. Than they can keep th' hoose till it faws doon oan their wickit wee heids, for aw Ah care."

"Ter-raen, Erf, Apikotoa, whit dae ye think?"
 

Apikotoa blinks, expressionless. "He ees enemy, yes? Keel heem, no more worries. But, your enemy, your choice."

Erf looks up. "I'd hate to kill them. I... I think I might do some crazy things too, to get Kshatrya to pay attention to me. And after all, good may yet come out of it."

ooc: In case it's not clear, Apikotoa is an NPC, a lizardman hired as a guide through the swamp.
 

"Very well then, I suppose imprisonment is preferable to death, but I hope that it is only for a short while, as you say. I am fairly well rested so I will be happy to take the first shift, unless one of you would prefer to," Karm agrees, resignedly.
 

Gildrim mutters, "That daft watter-hizzie wis wastin' her time botherin' tae put a charm oan ye, and wastin' her time tryin' tae charm Gildrim at aw."

Unless Ter-raen objects (which seems unlikely), Gildrim picks up the grigs in turn and, grimacing, gives each of them a couple of good whacks across the back of their tiny heads with the shaft of his morningstar. Then plucking wet moss from the ground, he tries to squeeze water down their throats.

"Dae this, Erf, will ye. Mah fingers are tay big. Weel... it's guid ay ye tae offer tae tak th' first watch, Cy- Karm, laddie. Thaes ay us wi' nicht eyes will keep gaird whan it's fully dark."

That said, Gildrim pulls out the canvas sheet from his pack, rolls himself up in it, and settles down with some trail rations.

"Aye, puir Cyian," he says to himself. "If anely Ah'd bin able tae see th' magic oan th' cursit stane."
 

Karm unpacks his bedroll and lays it on the ground next to the fire. Kuma nuzzles up against his hand, lays down and begins snoring almost immediately. "Get some sleep, friend, it's been a rough day for you," Karm says to Kuma as he pats him on the head.

Karm settles in to begin the first watch of the evening.

[sblock=ooc] I'll try not to make any more OOCs for a while, I know they interrupt the storyline. I just can't believe I forgot to buy rations. I'll have to try to set some snares or hunt.

OOC: Spells:
0-level 3 Guidance
1st-level 3 Cure Light Wounds[/sblock]
 

Ter-raen nods his head at the suggestion to take the grigs prisoner for now. The threat they present seems to be almost minimal now, so there's no point killing them. Ter-raen starts preparing the camp for the night, and offers to take the middle watch, so that those with magical abilities can get a smoother rest for the night. He sighs to himself briefly, at that thought.
 

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