• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Useless New WOTC Spell: Styptic

chucku

First Post
From the WOTC web site:

Styptic (0-Level Cleric)
The target of this spell immediately stops bleeding from any wounds it has suffered from slashing or piercing weapons or wounding effects. The spell also immediately stabilizes a creature that is dying as a result of such injuries. Styptic has no effect on injuries resulting from other types of damage, or on conditions that do not deal hit point damage.

What exactly does this spell do that Cure Minor Wounds doesn't do and do better? Wounding effects end when any cure spell is applied. Those in need of stabilization are stabilized when given magical healing as well. It seems that Styptic does what Cure Minor Wounds does but doesn't give that all important 1 HP bump. What gives? Some 3.5E skullduggery, I suspect....:rolleyes:
 

log in or register to remove this ad

Curious As Well

Although its not in the Revisions Spotlight, it may be an indicator of how mechanics work in 3.5.

For instance, if "wounding" required at least 2 hp of magical healing or a successful heal check, it would make the heal skill a little more useful, as you could use a heal check OR a 1st level curing spell. Of course, youd still probably use the healing spell because if they were "wounded" and bleeding they probably need the healing anyway.

All in all, I was pretty confused myself.

Technik
 

Actually, this sounds pretty useful to me. I would assume this
spell would be used when prisoners are being taken after a battle. You don't want the prisoner to bleed to death, but you also don't want the possibility that you heal them enough to run away.
 

Here's a two dollar question for you...what's the range?

Cause if this is 30ft + 10ft per level...sign me up!

Cedric
 

The range is touch, and cure minor is better, both 0 level spells, and cure minor stops bleeding as well.
 

Well...went and looked it up, range is touch. I'll just keep the spell and house rule it to ranged...unless something in 3.5 gives me a good reason to not house rule it and keep it...

Cedric
 

Cedric said:
Here's a two dollar question for you...what's the range?

Cause if this is 30ft + 10ft per level...sign me up!

Cedric

You mean 25' +5'/2 levels? 0-level spells shouldn't have ranges longer than Short, IMO.
 

Perhaps Cure Minor doesn't stabilize or stop wounding anymore. Perhaps Cure Minor isn't even on the spell list anymore. Either one may very well be the case!
 



Into the Woods

Remove ads

Top