Altamont Ravenard
Explorer
Doomhunter said:Who ever casts Gliterdust!
Truthfully, I couldn't consider playing a sorcerer that didn't have that spell.
On a related note, when I ran the Sunless Citadel, I made the
gnome fighter/cleric prisoner
AR
Doomhunter said:Who ever casts Gliterdust!
Doomhunter said:I completely disagree, each caharacter needs to be usefull. Once the battle starts they each need to be able to pull there own weight. If your DM includes them when judging the CR of the encounter, and then they cant do anything usefull once the fighting starts then they need to choose different spells.
Adventuring is dangerous, and if your Sorc cant help you all stay alive then he has done something wrong. I am not saying every Sorc has to choose nothing but combat spells, but he needs to have some basic ideas covered. At least one single target nuke is all it takes to be usefull.
You play for fun, but death is rarely fun.
Doomhunter said:We started 8th level characters, and the only Damage Dealing spell he picked for hiw Neutral Good Sorc was Fireball. He had Glitterdust, Displacment, Featherfall, and Ray of Enfeeblement. He wasn't completely useless, but it was damn anoying. About 3 rounds into the fight he kept mumbling things like, "Well I cant do this, and I cant do that..." Acting like it was our fault that he couldn't be usefull. It got bad, a few levels in he picked up Melf's Acid Arrow and things were fine.
I tend to do that too, even though the group never really decides on what spells to pick. One guy will invariably go for the next blow-em up spell and the rest never agree or don't care, so I end up picking them myself usually...diaglo said:the sorc in our party ... JoeBlank on this message board.... tends to ask the group for suggestions each time he gains new spells.