Using a readied action to absorb an attack?

Artoomis said:
Re-read page 151, PHB. Soft cover provides a +4 to AC, but no other cover bonuses (reflex saves, etc.) Works for melee attacks, but not ranged attacks.
Check the errata. Soft cover works against ranged attacks, not melee attacks.
 

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Artoomis said:
Re-read page 151, PHB. Soft cover provides a +4 to AC, but no other cover bonuses (reflex saves, etc.) Works for melee attacks, but not ranged attacks.

Check the errata - soft cover provides an AC bonus to ranged attacks only.
 



Stalker0, check out the Tactical Soldier PrC from the Miniatures Handbook. It's got a few abilities that basically make it the new Devoted Defender.
 


dcollins said:
Once upon a time I thought I would allow this. However, the "Devoted Defender" prestige class (Sword & Fist, etc.) has as its primary benefit the special ability to do this, once per round. Therefore I have to conclude you can't do this unless you're a Devoted Defender with that special ability.
That is a lame prestige class. Anyone should be able to try to step in front of a friend to take a hit.
 

I think the key check here is not balance, climb or strength but rope use. If done properly, the risk is near zero using a safety harness.

DC 10 to secure the rope at both ends, DC 15 for the harness (special knot).

An improperly tied harness will either:

Fail catastrophically (fall to your doom) or
Injure you (tied improperly through your crotch, for example).

The worst part is that you generally won't know that you've done the harness wrong until someone loses a grip on the rope.

I'd use the following rules:

Fail the Use Rope check on the rope knot and you'll know it and can try again. Fail by more than 5 and you lose the end of the rope you were working on and need to go back across and start over.

Fail the Use Rope check by less than 5 and you can retry. Fail by 5 - 9 and you tied harness that may injure the person if they fall (1d2 damage) Fail by 10 or more and the safety harness offers zero protection against a fall.

I'd allow a Strength Check or Climb Check at DC 15 to cross without slipping.

When looking to set DCs look both to the skill description and the following table:

Code:
Table: Difficulty Class Examples
Difficulty (DC)		Example (Skill Used)
Very easy (0) 		Notice something large in plain sight (Spot)
Easy (5) 		Climb a knotted rope (Climb)
Average (10) 		Hear an approaching guard (Listen)
Tough (15) 		Rig a wagon wheel to fall off (Disable Device)
Challenging (20) 	Swim in stormy water (Swim)
Formidable (25) 	Open an average lock (Open Lock)
Heroic (30) 		Leap across a 30-foot chasm (Jump)
Nearly impossible (40)	Track a squad of orcs across hard ground after 24 hours of Rainfall (Survival)
 
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The 3.5 version of the Devoted Defender is found in Shining South and called Maquar Crusader.
The ability "Harms's Way" isn't that bad. You switch once per round the place with your charge as long as you are 5 ft away. As I read it this works in addition to your normal attacks. And he can parry attacks against his charge. Not that bad. Two opportunities to save your charge per round.
 

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