D&D (2024) Using AI for Your Home Game

Yeah, the thing is, the luddites were right.

Yes they were right about their jobs .... and yet society is better off with manufactured clothing then we were before. Further most of their descendants in modern England are much better off than they were some 150 years ago or so.

The technology they despised and in fact destroyed enabled the upward mobility that made white English people some of the wealthiest people in the world by the start of the 20th century.
 

log in or register to remove this ad


I'll just add, although people seem to have blocked me, that MY PLAYERS really enjoy the AI portraits for NPCs and the AI maps for overland travel, towns, etc. I use in my games.

They actually think it is really cool I can make them, ask me to show them how, and one plans to try using it in the game he DMs.
I've found that folks who can not stand to have their opinions questioned like to do that.
Rather than not engage in a thread that really is not about their opinions on the evils of AI, they insist on once again making their opinions known in every thread remotely related.

I wish the OP had made this a plus thread, so that we could have actually stayed on topic and not had all this useless discussion on the evils of AI once again flooding an otherwise useful thread.

I used AI this last week to generate some draft NPC descriptions. I will probably spend more time editing and re-writing what it gave me. But I know the base character premises will be more original that anything I would come up with. Or at least more unique from the last 1000 NPCs I've created because humans tend repeat/re-use the same things over and over.

I've tried using AI to generate battle maps. But I can rarely even it get to give me a real top-down view. They are almost always isometric or perspective even when I ask for top town. I've also found AI to be very poor at trying to do specific things, like "create a top-down battlemap of an exploration site with ten tents and several pieces of equipment" Where I will get something with hundreds of buildings and an airport.

I do find scenics are often acceptable, again as long as you are looking for general things. When you want something specific, I rarely can get those either.
 

I use AI to generate ideas, look for words and generate some descriptions.

For example, I might ask:
"Write to me three weird concepts for dungeons found deep in the mountains." I might run the prompt a few time and find and interesting idea or two from which I work.

"Give me three visible signs that indicates that a stone room was recently filled with water." Sometimes it gives me really interesting clues or details to share with the players beyond the obvious.

It's mostly to accelerate my ideation process and a bit of tedious writing. It very rarely is used as is.
 

I use AI to generate ideas, look for words and generate some descriptions.

For example, I might ask:
"Write to me three weird concepts for dungeons found deep in the mountains." I might run the prompt a few time and find and interesting idea or two from which I work.

"Give me three visible signs that indicates that a stone room was recently filled with water." Sometimes it gives me really interesting clues or details to share with the players beyond the obvious.

It's mostly to accelerate my ideation process and a bit of tedious writing. It very rarely is used as is.
Pretty much how I use it, sometimes I'll ask for a dozen or so adventure ideas and then develop an adventure from there. I find it fun to use to see where it ends up when developing rpg stuff, had a lot of fun making a campaign setting.
 


Another one of these threads, huh?

I guess if you don't find existing D&D adventures, art, and adventure-generating tools dull and generic enough, then sure, run them through an LLM until any unique and interesting qualities have been sanded away.

The thing about artificial intelligence, is that it isn't. AI is like eugenics: the fact that the science is bunk (at least in applications like these) doesn't matter, because it's really a technology of social control. Nothing is being automated: people are being taught to lower their expectations, cease their creative endeavors, and silently consume mindless rehashes of previous artists' work.

Roleplaying is a spontaneous creative activity. Something has gone seriously wrong when people are asking third parties to do it for them.
 

Another one of these threads, huh?

I guess if you don't find existing D&D adventures, art, and adventure-generating tools dull and generic enough, then sure, run them through an LLM until any unique and interesting qualities have been sanded away.

The thing about artificial intelligence, is that it isn't. AI is like eugenics: the fact that the science is bunk (at least in applications like these) doesn't matter, because it's really a technology of social control. Nothing is being automated: people are being taught to lower their expectations, cease their creative endeavors, and silently consume mindless rehashes of previous artists' work.

Roleplaying is a spontaneous creative activity. Something has gone seriously wrong when people are asking third parties to do it for them.
You know, if you don't have anything useful to add, you could just not participate in "another one of those threads". This is trying to be a discussion for people who actually use AI. Not for people who don't.
 


Yes they were right about their jobs .... and yet society is better off with manufactured clothing then we were before.
Is it though?
Further most of their descendants in modern England are much better off than they were some 150 years ago or so.

The technology they despised and in fact destroyed enabled the upward mobility that made white English people some of the wealthiest people in the world by the start of the 20th century.
And look where that has gotten us.
 

Remove ads

Top