CubicsRube
Hero
On a game level, it's not so much the material costs but the casting time that has a significant impact.
If i want to identify an object, i need downtime to do it. If i want to compel someone a la geas, i may need to set up a secluded environment where i wont be disturbed.
Either way, it puts most spells effectively in 2 categories. Ones that you can use in combat, and those that cannot. Making those that cannot be used in combat the more powerful spells creates an interesting dynamic. Maybe you can planar bind a demon, but you have to find a way to keep it occupied first.
If i want to identify an object, i need downtime to do it. If i want to compel someone a la geas, i may need to set up a secluded environment where i wont be disturbed.
Either way, it puts most spells effectively in 2 categories. Ones that you can use in combat, and those that cannot. Making those that cannot be used in combat the more powerful spells creates an interesting dynamic. Maybe you can planar bind a demon, but you have to find a way to keep it occupied first.