trentonjoe
Explorer
I am toying around with allowing skill checks to be used as a bonus action in combat. As of right now, I have these:
Investigate:A DC 15 (modified by circumstances) check allows the character to notice a weak spot in his opponents defenses, the character does 1d4 extra damage. On a roll of 1, the character is widely mistaken and the opponent is resistant to her attacks until the start of her next turn.
Bluff: A DC 20 check allows the character to fool her enemy. Her next attack is made with advantage.
Tumble: A PC makes an opposed check vs the enemy. The opponent may use ACROBATICS, ATHLETICS, PERCEPTION or INVESTIGATE. With a success the the opponent attacks with disadvantage on the first strike against the PC. Failure allows the opponent to use a reaction to take an opportunity attack.
Athletics: A PC makes an opposed check vs the enemy. The opponent may use ACROBATICS, ATHLETICS, PERCEPTION or INVESTIGATE. With a success the the PC may use the shove attack as a bonus. Failure allows the opponent to use a reaction to take an opportunity attack.
***I don't like this because it requires two straight opposed rolls*****
Perception: A DC 15 (modified by circumstances) check allows the character to perceive a vulnerability in his opponents defenses, the character rolls an extra 1d4 her next attack roll. On a roll of 1, the character is widely mistaken and subtracts 1d4 from her next attack.
Working on a CON one....
Investigate:A DC 15 (modified by circumstances) check allows the character to notice a weak spot in his opponents defenses, the character does 1d4 extra damage. On a roll of 1, the character is widely mistaken and the opponent is resistant to her attacks until the start of her next turn.
Bluff: A DC 20 check allows the character to fool her enemy. Her next attack is made with advantage.
Tumble: A PC makes an opposed check vs the enemy. The opponent may use ACROBATICS, ATHLETICS, PERCEPTION or INVESTIGATE. With a success the the opponent attacks with disadvantage on the first strike against the PC. Failure allows the opponent to use a reaction to take an opportunity attack.
Athletics: A PC makes an opposed check vs the enemy. The opponent may use ACROBATICS, ATHLETICS, PERCEPTION or INVESTIGATE. With a success the the PC may use the shove attack as a bonus. Failure allows the opponent to use a reaction to take an opportunity attack.
***I don't like this because it requires two straight opposed rolls*****
Perception: A DC 15 (modified by circumstances) check allows the character to perceive a vulnerability in his opponents defenses, the character rolls an extra 1d4 her next attack roll. On a roll of 1, the character is widely mistaken and subtracts 1d4 from her next attack.
Working on a CON one....