Lanefan
Victoria Rules
I fail to see any problem with this at all. The DM is simply using the roll as both a success-fail determinant (as in, was the DC met or not) and as an informant to the narration of said success-failure. I do much the same thing, and would still were I running 5e.Yes. This speaks to another trend at some tables where high ability check rolls by the players mean their PCs completed a task in a super duper great manner. Meanwhile, low ability check rolls means the PC was clumsy or just plain terrible at said task.
Capable doesn't mean perfect, and sometimes when they fail at something they're gonna fail hard. Flip side: sometimes they're going to succeed without any apparent effort as this time everything just goes right for them.I find these roll-based outcome narrations by the DM (or player) to fly in the face of the fact that the PCs are capable adventurers.
A hard-coded crit system isn't required for the DM to use the roll to inform narration, and in fact might be overkill as it'd then force changes in narration in situations where none might be needed.It’s telling that there are no crits on ability checks or saves per RAW. A low ability check roll below the DC simply means the PC did not accomplish their goal and will suffer the meaningful consequence. No need to add insult to injury, IMO. Again, nothing wrong with choosing to play this way if it is fun for the table, but there is no rules support for it.