Bill Zebub
“It’s probably Matt Mercer’s fault.”
It's not a game to be won or lost by post count.
Wait...what?
It's not a game to be won or lost by post count.
This example is informative in understanding how it works at your table.no, by raw:
If I cast suggestion and say "I suggest (is that part of the casting?) you go home and revaluate your life" you get a save, if you fail it you go home and think about it... that is it you get no choice.
IF instead I use persuasion "I suggest you go home and revaluate your life" you get to interpret and react as you will... maybe you go home, maybe you just take a moment to reconsider there, maybe you go to a brothels' or bar because you think better there.
Due to special beats general, the p185 text is blank anywhere it would act to forestall what is expressly provided for in each skill.
or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
if that is the case, then no PC can use intimidate either, because by the rules the DM decides what NPCs do...
No, they include guidance for what subset of ability checks they are applicable to. The chapter on Using Ability Scores, under the heading Ability Checks says:Each of the skills explicitly includes provision for a check, i.e. a provision for there being uncertainty in the outcome of that which they are applicable to. They do not distinguish between PCs and NPCs on that score.
Sure, but again, a lack of what to read into something is not the same as this specific thing can be read into it.On this, up thread we discussed the way 5th ed rules are written as addressed to the player. My position is that when you consider RAW holistically, nothing can be read into that - it's just a stylistic choice. That is because there are basic rules that it makes no sense for NPCs and monsters not to be able to rely on (IIRC interacting with objects is an example.)
Sure, but what we are saying is that the DM might call for a check is not in contradiction or exception to the rule allowing players to decide. Both can be fully true.Yes. In Persuasion it says the DM can call for a check. Only through appeal to PHB 185 is that narrowed to PC against NPC. Thus there is a direct conflict, which must be resolved in favour of the specific.
Ah, but it does if you are houseruling the “degrees of skill proficiency” then applying the results of a roll to how intimidating (for example) an NPC appears to a PC. And then expecting the player to have their PC react accordingly (within some band of reason established by your table). You claim that you can call for an NPC vs PC social ability check because it fits nicely into your house rules. It becomes convenient then for you also to ignore the rules of roleplaying on p 185 to reach your conclusion as those don’t fit nicely into your playstyle. Those rules do not say or even imply “the player decides how their character thinks, acts, and speaks within the bounds of ability check rolls.”
Spells have very specific rules for how they work Therein lies the specific vs general rule adjudicationit also doesn't say “the player decides how their character thinks, acts, and speaks unless a spell stops them and only a spell because nothing else will work against a PC”
Suppose you had a player that had a PC with a flaw that said they were afraid of orcs for… reasons. Do you force a check in an encounter with an orc to determine what they think? If so, what if the orc rolls a 3? Is the player not able to have their PC act frightened per their flaw?
I'm not asking about auto success or auto failure. Please answer the questions that were asked. Or... are you saying if they have the flaw then it is expected that they "auto fail" when an orc tries to intimidate them?strawman noboday has argued against auto success auto failure... no one
once again social skills are not mind effecting spells. not on PCs not on NPCs.If you've persuaded me to do something and I have to do it, then I would have to go home(with the same possibilities above). Only this time it would work without a max duration of 8 hours, and it would work on me if I were immune to charm, and it could be used at will to persuade the next 15 people you meet to do the same thing. That's more powerful than Suggestion.
If you've persuaded me to do something and I don't have to do it, then you haven't actually persuaded me to do something and there was no point to the roll at all. The player is deciding and there's no uncertainty.