Maxperson
Morkus from Orkus
Bah! I thought I was done with this thread! But I find myself drawn back by what you say here. First let's confirm that Deception doesn't use "might".
Bah! I thought I was done with this thread! But I find myself drawn back by what you say here. First let's confirm that Deception doesn't use "might".
I do something similar. For every 1 over 10 you roll, you go 1 foot further. That way you aren't guaranteed extra distance.IKR! (And yes, I'm back - I tried to stay away, but the vortex of gravitational attraction was too powerful.) Why on Earth couldn't they have added a few words to guide on that? I play that the DC increases by 2 for each foot over your usual distance, which can be neatly reversed to say - divide your roll by 2 and add your strength: that's the distance jumped.
Dude.no they didn't it was posted like 15ish pages ago
There's no consensus on the 6 stats, hit points or armor class, either. Consensus isn't a valid metric to use.I think you did fine, and again it showed that even with the few of us who post on enworld there is no consensus and as such no one can say what the 'right' ruleing is.
The orc could roll a 3 or 22 and intimidate my character. Or roll a 3 or 22 and fail to intimidate my character. Since it's 100% my choice, the outcome is never uncertain no matter what you roll. All you are doing is rolling for yourself to describe the orc, not establish uncertainty. Uncertainty by the way, by RAW must be determined before the roll.unless there IS uncertainty. The player needs to know IF the ORC can intimidate them to decide the characters reaction.
Uncertainty by the way, by RAW must be determined before the roll.
yeah... my high school only offered a single physics class and it was for honors students. I took 'science' and 'science 2' and then Biology (did you know the mitochondria is the power house of the cell?)"Basic" in the sense that you learn that formula in the first semester of high school physics.
sounds like he agrees with me...Dude.
"Jeremy Crawford
@JeremyECrawford
· Jun 21, 2016
NPC ability checks can't force a PC to think/feel something, but they can affect how the DM describes the NPC. #DnD"
To avoid the lie automatically succeeding. As I can explain below.Getting back on topic, and setting aside for a moment considerations of both RAW and RAI, I genuinely don't understand why you want to play the game such that the DM would roll dice to see how well an NPC lied, and a player would be expected/required to roleplay believing it.
Say an NPC gives the PCs some misinformation, but the PCs don't express any doubt or inquiry. And in this case our DM is not taking an acting approach to their presentation of the game-world, or perhaps they think they gave the right subvocal clues, but failed dismally. To me, the characters inhabit the world... so shouldn't they have some chance of noticing the deception? Just as the characters living in the game world have a chance to notice an NPC sneaking up on them, even though there is no one acting that out at their rl table.Yes, it's true that some GMs will not be smooth liars (or their players will know them well enough) such that attempts to actually fool the players will fail. And....so?
The PCs don't have to believe the lie. What I'm saying though is that it shouldn't automatically succeed against them.My question is: why is it so important for the player to believe the lie? It can't be a realism argument; it's the nature of lies that sometimes people don't believe them. (And the opposite: sometimes people don't believe the truth, either.)
My take is that as in many places in the PHB, they're offering guidance. It's not a rule. That's simplest. We don't then need carve outs anywhere. The only change to the order of operations is to remove any assumption of prior certainty. The RAI is much as you say, but the RAW is more successful this way.And now getting back to the text, it's my belief that MM and JC and Co. agree with this, and after decades of gaming they said, "You know, this is stupid. Let's stop trying to tightly control social interactions through rules, and just let people roleplay through it. Just let people decide what their own characters do." "I so agree! I'll put that right on page 185, in the section on roleplaying, where nobody will miss it."