Bill Zebub
“It’s probably Matt Mercer’s fault.”
When a character attacks a foe, it is uncertain whether they will hit. The player doesn't get to decide that they hit. The outcome is uncertain because there is a mechanic that governs it that includes uncertainty. When a foe attacks back, the player doesn't get to decide that they do not get hit.
But they do get to decide what actions they take after it has been resolved whether or not they get hit, right? (With some special exceptions.). I can swear, laugh, cry, run away, attack back, recite a poem, sneeze...anything I want, right? If the attack hits, the rules specify my loss of hit points, but subsequent action declarations are still in my control.
So what are the actual changes in game state that occur, according to the rules, if the orc "makes an Intimidation check" (even though that's not a thing in 5e) and the DM declares he succeeds?
And if there aren't any, why are we debating this? What is achieved by attaching a dice roll to that orc's action declaration?
And if the follow-up question is, "What is achieved by attaching a dice roll to the player's action declaration, when he tries to intimidate the orc?" the answer is "Because the DM, although totally empowered to adjudicate by dice-less fiat, decides the outcome is uncertain and wants to leave it to RNG."
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