iserith
Magic Wordsmith
What @Charlaquin said.Sure we do. We've got passive perception that can determine how much PCs notice about an environment and, therefore, how I describe it.
What @Charlaquin said.Sure we do. We've got passive perception that can determine how much PCs notice about an environment and, therefore, how I describe it.
we don't use inspiration... we tried a few times but we always forget about it. I even bought chips that say inpiration to try to help us...
Yeah, this works to resolve the same problem of not having to guess whether or not it’s worthwhile to spend inspiration on a given roll, in a different way.Off-topic, but try using Inspiration after-the-roll and then it will get used.
And yet, it's a die roll (or series thereof) being used to inform how to describe an environment. It's not that different from rolling an orc's intimidation check to see how intimidating to describe him (really floridly if you rolled well, not so much if you rolled poorly). Sure, they're related to tasks being undertaken - but how well these tasks are performed can certainly inform the description a DM gives of an environment.That is still resolving the outcome of an action though; just an action performed repeatedly over a period of time, with additional environmental details being described as the outcome of a success.
You said in post #3: "I do however penelize xp of fearless players... if they literally say "Nothing can scare me" or never react I start taking 10% of xp for the whole group.." You specifically used the word "penelize" [sic]. You may have no control over how they act as you say above, but this practice is certainly a means to disincentivize acting "fearless." I think it's therefore a reasonable conclusion that you prefer they act some other way.omg... are you kidding me.
If you saw my tuesday night players run for even a single night you would know I have 0 control over how they act...
nope... just if they role play or not. I don't consider "I am always 100% in control and never aftraied or scared and I have no flaws" to be role playing... but I guess that is a personal choice (one I make clear in every session 0)
and yet you assume anyone who does things diffrent is not only doing things wrong (or atleast against the rules) but that they must be taking control...
we don't use inspiration... we tried a few times but we always forget about it. I even bought chips that say inpiration to try to help us...
and if they ask "Hey how intimadating is this one compaired to the last"
Right, but the difference is that the former is being used to determine if an action succeeds or fails, and if it succeeds, additional description is given as a result. The latter is being used to determine how to describe an action. Those may both impact the description, but they are different procedures.And yet, it's a die roll (or series thereof) being used to inform how to describe an environment. It's not that different from rolling an orc's intimidation check to see how intimidating to describe him (really floridly if you rolled well, not so much if you rolled poorly). Sure, they're related to tasks being undertaken - but how well these tasks are performed can certainly inform the description a DM gives of an environment.
Do we need to split that hair? They're both being used to describe the environment - which was the topic of the statement under question.Right, but the difference is that the former is being used to determine if an action succeeds or fails, and if it succeeds, additional description is given as a result. The latter is being used to determine how to describe an action. Those may both impact the description, but they are different procedures.
. It's not that different from rolling an orc's intimidation check to see how intimidating to describe him (really floridly if you rolled well, not so much if you rolled poorly).
Right. I think there's some conflation going on with regard to where the play loop, well, loops. Passive Perception resolves an action related to the PC's task of being aware of whatever they established. The DM narrates the resolution of that action. The loop then goes back to describing the environment. These are separate things, even if a given DM doesn't treat them that way.Right, but the difference is that the former is being used to determine if an action succeeds or fails, and if it succeeds, additional description is given as a result. The latter is being used to determine how to describe an action. Those may both impact the description, but they are different procedures.