yes of course you doI respectfully disagree with this sentiment.
yes of course you doI respectfully disagree with this sentiment.
funny, you are the one that wont let common spoken words work, you need to follow your 'gaming loop pattern'That's good, I'm glad you're having no issues, despite having to go back and ask clarifying questions or the like and that your players are fine with you assuming or establishing what their characters are doing.
yes there is. You have to phrase with out mentioning a skill what you want without asking questions. The other poster has a more formal X for Y but you do it too. the number of times in this very thread you have said you would stop game to ask they rephrase something or ask for clarifications make me laugh.I don't prefer to do that. Further, there is no "template" or sentence structure that is required.
except it isn't. How many times have you said you would not except "I search the desk"It's just one human talking to another human and being clear on what they want to do and how.
just look at the way you wrote this.If that seems weird to you, that's on you and how you interact with other humans, not on any special rules that exist at my table.
It's been like trying to ride a rodeo bull, but aside from a few backslides, my group has finally come around to not asking to roll for ability checks and simply describe to me what they want to do. We've been playing 5e for 2ish years.True story: I struggle to get my group to adopt the 5e playstyle. They have so much experience with previous editions, and that always worked for them, that they just aren't motivated to question it. I have to sneak up on them with it.
may I ask what about the current rules seems to be the biggest hurdle for you?True story: I struggle to get my group to adopt the 5e playstyle. They have so much experience with previous editions, and that always worked for them, that they just aren't motivated to question it. I have to sneak up on them with it.
DM describes the environment. Players describe what they want to do. DM narrates the results. Repeat.funny, you are the one that wont let common spoken words work, you need to follow your 'gaming loop pattern'
yes there is. You have to phrase with out mentioning a skill what you want without asking questions. The other poster has a more formal X for Y but you do it too. the number of times in this very thread you have said you would stop game to ask they rephrase something or ask for clarifications make me laugh.
except it isn't. How many times have you said you would not except "I search the desk"
I search the sentence.just look at the way you wrote this.
That’s a preference of mine, because it keeps the conversation focused on actual action that’s occurring in the fiction, instead of stepping back from the action to talk about the fiction in an abstract way. But it’s not a rule or anything and I don’t tell my players they can’t ask questions. I just explain my preference for active language in advance so we’re on the same page from the start.do you see how I can look at this and see "can't just talk normal gotta fit a template"
use your own example, "Can I see any other exists?" that is a full sentence, and it makes perfect sense. How ever you prefer it be rephrased to “I look for another exit”
“I look for an exit” tells me that something is happening in the fiction. The character is actively looking around. The other pauses the action so we can establish, in an abstract manner, what is present in the fiction before the action can continue. Again, this is just a stylistic preference for me, which is a separate issue from the need to understand a player’s goal and character’s approach to resolve an action.what does one convey that the other lacks?
I don’t care how you phrase your action declaration (I do prefer that you declare an action rather than ask a question, but again, that’s a separate issue), as long as I can tell, without having to make assumptions, what you want to accomplish and what your character is doing to try and accomplish it. The “when in doubt” phrasing is just a recommendation for folks who are having trouble grokking what I’m asking for to fall back on.yes, once you get used to the word game I am sure it is... like jeopardy. If I am phrasing all answers as a question for enough time I can just do it... but it is still just a game of phrasing.
Great. I’m glad that works for you and your friends. I am not comfortable making the same assumptions you are. In order to determine if an action can succeed or fail and has meaningful stakes (which remember are my criteria for whether or not to call for an ability check) I need to know what actual activity is taking place, and what the intended result of that activity is.most times yeah. Me and my friend (used to sit around a table now all on roll20) just talk to each other.
I may have to ask those questions if the request came out of left field "Um, the orc next to you in the bar? why?" but most times it will flow from the game and the context allows me to go with it. "Oh the orc you just asked like 4 quastions to and refused to talk... yeah I can connect those dots no issue"
and push 'go with context of scene/night/campaign' from you to 'all answer must be in the form of a qustion' to the PC
Would you like me to send you a copy of (or simply post to the forums, I suppose) my table rules? It’s a single-page document that I use to set expectations for new players to my table, seems to work pretty well for getting them to understand what I’m going for. I don’t know if it would be what your group needs, but it has served me pretty well.True story: I struggle to get my group to adopt the 5e playstyle. They have so much experience with previous editions, and that always worked for them, that they just aren't motivated to question it. I have to sneak up on them with it.
C'mon now, dude... You don't have to be that defensive. Everyone here is just sharing how they play their games. It's not about "training" people. Setting table expectations at the start of a campaign is something... expected.and we just play to have fun. we don't set expectations, and don't try to 'train' each other how to talk... we all do things a bit diffrent and still manage to get along for (in case of some of us) 30 years of gameing.
Who said you can’t mention a skill in your action declarations? I’m fine with players mentioning skills, in fact it can help me out by making clear what proficiency you think might apply if an ability check is needed to resolve the action.yes there is. You have to phrase with out mentioning a skill what you want without asking questions.
How do you search the sentence? I need you to be reasonably specific so that I can adjudicate this.I search the sentence.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.