again the same as climbing the mountain.
You’re gonna have to elaborate because this doesn’t mean anything to me.
The PC can't say "I rip off the bar and open the door" (I mean they can say it, but the Str/athletics check can say they ripp the bar off and it still be magically sealed)
If ripping the bar off the door can’t cause the door to open, it isn’t uncertain whether or not the approach of ripping the bar off the door will succeed in the goal of getting the door to open, so no roll is needed to resolve the outcome. You can simply narrate the character ripping the bar off the door and the door remaining closed.
The PC can't say that intimidating them will make them talk (again educated guess would be yes, and they can assume, but it is up to the DM)
Sure, and if the DM decides that they won’t talk, then no roll is required to resolve the outcome of the action. The DM can simply narrate the NPC reacting to the attempt as they see fit, and not talking. However, if the DM decides that the NPC might talk, and might not, a Charisma (Intimidation) check is how the rules would support them in determining which of those outcomes occurs.
ow we added FEEL now, that changes things... feel can be a sense or a response. I can feel something is off (outside my control) I can feel feed up with having to keep explaining myself (50/50 here) or I can feel happy (I think minus magic 100% in control of the player) we have been using think to avoid the 'feel' issue of English words being complex.
I’ve been saying “feel” for I don’t even know how many pages, because that’s what the “roleplaying rule” says.
However if YOU decided that in YOUR games that is never a possibility or uncertainty that is fine... it isn't RAW, but it is fine, I even understand how you interpret it that way, even if I don't. -Raw is anything can be uncertain and it is up to the DM, my own house rules would replace DM with table, but I think that is clear-
Again, PHB 185 (is that the page number? Again, I’ve been referencing D&D Beyond, which lacks page numbers) says the player decides what their character thinks, feels, and does, so that means an attempt to make them think, feel, or do something the player didn’t decide is not uncertain. Unless the player decides it is, I guess.
Okay, so we both feel that NPC can make any check a PC can, we just disagree on the fact that in your reading 1 sub set of attribute checks is something that can not be used becuse you (within your right as a DM) have decided and ruled it can never be uncertain.
Incorrect. I do not think that there is any subset of ability checks that NPCs can’t “use.” What I think is that, when a character’s goal (whether PC or NPC) is to force a PC to think, feel, or do something, an ability check is not the appropriate way to resolve that action because the outcome is not uncertain (per PHB 185). There are plenty of actions which wouldn’t force a PC to think, feel, or do something, which might have uncertain outcomes and therefore be appropriate to resolve with Charisma checks. There are probably also actions that might otherwise be appropriate to resolve with checks using abilities other than Charisma, but when the goal is to force a PC to do, think, or feel something on a success, and would therefore not be appropriate to resolve with a check.
DO you understand why that seems like a carve out by other words (and a much more complex work around to get to it)?
Yes; I understand that if someone thinks of ability checks as discrete actions in and of themselves instead of as a mechanic the DM uses to determine whether or not a specific approach succeeds at accomplishing a specific goal, it would indeed look like a carve-out.