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D&D 5E Utility Spellcaster Build

Ultimately, it seems like this character is planned more around survival and cc resistance than on general effectiveness (at least in the higher tiers of play). Specifically, a lot of the build seems devoted to countering or taking advantage of corner case scenarios. As such, your satisfaction is likely going to depend on the frequencies where the corner cases are relevant (how often are you silenced, or do you need an iceboat and have a particular magic item).
 

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Wile I appreciate the utility of a well played Bard, it's not a class I'm fond of, partially because they have to have audible components to their spells.

So do the spells all non-Sorcerers cast, unless you use Silent Spell metamagic.

The big issue with your entire build is really that a Lore Bard would basically be better at a lot of this. All you really have going for you is a lot of cantrips, which is nice, but...

Those shape water examples are a little unrealistic, and support the "5 times in a career" point, even though you may think otherwise. It's not a useless spell, but it really is one you're going to use very rarely. Example 7 is particularly ludicrous - if the DM allows that, the DM would surely allow you to insta-kill the same unconscious monster by stabbing it with a sword or whatever. If you actually follow the suffocating rules (PHB p.183), what would actually happen is that the creature would start choking, which means it can survive a number of rounds equal to it's CON mod (min 1), in which time it has to be able to breath again, or will drop to 0HP. So any creature which was merely unconscious is immediately going to either wake up (due to massive adrenaline surge etc. - as people do when they can't breathe), or start at the very least, rolling around, which will give it a chance to breathe. If it's so out-of-it that that can't happen, it's undoubtedly easier and faster to murder it another way. So that just doesn't really work.

I'd also ask a question:

Is this character really designed for utility, or is it designed for spotlight-stealing?

I ask because it kind of looks like the latter. You're trying to take all the most useful cantrips and all the most show-off-y ones, you initially ignored guidance (which is THE most useful cantrip, but helps others more than you), trying to get a decent bonus to loads of skills, and trying to have all the most useful skills. You'll have a fairly high CHA and likely be the party face. And you have taken powerful and reliable combat spells instead of spells which support the rest of the party in being good at what they do.
 

My apologies if my responses weren't as receptive or composed as they should be. Seeking to refine a character build designed to fit around whatever else the party has to shine in the fringe scenarios, I didn't respond as well as I could have to the (build an entirely different type of character) comments.

A buffer/debuffer/battlefield control build would certainly be a powerful addition to a party, being a force multiplier... but it is a very specific build for a role that was not the one I asked for help refining. The role I was seeking advise on refining was a Swiss Army Knife approach to encounters, not having the specialization of the rest of the party, but covering the bases so the party will never have zero-ability to overcome a situation.

Advise on how to improve the character is still welcome.
I'd appreciate if anyone else comments, to please make it an improvement on the role this character is designed to fill, not an unrelated build.
Ex1: Having Guidance was good, because the character had a lot of redundancy in damaging cantrips, and Guidance is useful.
Ex2: Suggesting that "flashy", "powerful and reliable spells" were somehow a wrong choice and that the character should be a designated buffer/debuffer... was not a useful suggestion.
 
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