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JayOmega said:


Hardness comes into play in more than just chopping up your yet-to-be-gained treasure. You can cut through doors or other barriers, disable vehicles or siege engines, cut some ledges into a rock wall for easier climbing, deal more damage to animated objects, sunder a giant's weapon...

Given the price of adamantine goods, few NPCs will have them (at least until uber-high levels where it doesn't matter, since most PCs will also have them, and the high Hardness of their adamantine items will nullify this ability). Since the PCs get to use their items in every game session--and NPCs tend to get killed, eliminated, or just left behind each session--the PCs get more utility out of this new ability.
The nerfing comes in with how the weapon was originally used in combat. A character in my campaign just picked up an adamantine greataxe so that he will have a weapon that will work against DR even in an antimagic zone, and also it will never lose its +2 to hit and damage. Now, that's completely removed. He'll be furious.
 

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Brekki said:
====the rest'll have to wait====
Above and beyond the call of duty. 3.5 will be out before I get the highest-level summoning spells. Many many thanks.

Edit: just noticed there'll be no more summoning d4+1 fiendish gorillons with SM VII. I guess a potential max damage of 540 each round was a bit much, even for a 7th-level spell.
 
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Re: Bardic music

@ Nathan
1) Has Fascinate changed?
Nope

2) Does a bard need to fascinate a subject first if they want to use Suggestion on this subject afterwards?
Yes

3) Has the duration changed in any way? Do people still have to hear the bard for a full round if they want to benefit from certain bardic music abilities?
Inspire courage and inspire greatness don't need a full round of hearing the bard sing anymore, but work as soon as the bard starts singing. Inspire heroics does need a ful round of hearing the bard sing.
 



Kershek said:

I don't see how this can be any use to a PC. Sundering is an NPC tool, not a PC tool, if you value your enemy's wealth at all. That is a major nerf for adamantine for the players.

Like Jay said: break other stuff. Once your high Str greatsword-wielding fighter type has an adamantine weapon, he'll be able to chop through walls like mad. An 8th level, Str 20 Power Attacking fighter-type will deal about 60 pts of damage per round (that's a conservative estimate), without any boosting spells. That's 3 feet of hewn stone in less than one minute (9 rounds, to be exact). Not too shabby. Add in some bull's strength, a little haste, maybe some rage, and the walls will really start tumbling down.

In the lands of D&D 3.5e, all sieges end by assaults led by adamantine wielding warriors. :D
 
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The Sword of Siege struck a hammer's blow
With a crash, and a smash, and a tumbled wall,
Stonecutter laid a castle low
With a groan, and a roar, and a tower's fall....


-Hyp.
 


Shiver!

So Non-Adamantine Armour is AC=DEX Bonus + Enhancement Bonus + Dodge Bonus + Deflection Bonus + Luck Bonus + Sacred/Unholy Bonus (whatever other Non-AC Bonuses you just happen to have)? I mean, if steel and Mithral's Hardnesses are just ignored...

Yikes! Like the Avengers said (after defeating Ultron for the Nth time), "Adamantium is just too powerful for Mankind to have!"
 

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