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Re: Finesse

Drakmoore said:
Thank you all for answering my questions, but now im just plain confused. I want to know where this leaves finesse. If there are three sizes tiny, one-handed, two-handed then what weapons will be finesseable. When they had small weapon class they could finesse tiny and small, but now since there is only tiny and one handed it doesn't make sense. Are you going to be able to finesse a morning star? If you could only finesse tiny that would really limit selection making it near impossible to make a decent short sword rouge, but if they let all one handed be finesseable then you would have duel longsword weilders runing rampant. This confuses me and i hope they have a reasonable fix. If anyone could answer this connundrum it would be greatly appreciated.

Thank You!

You're mixing and matching old and new size categories. The smallest size is not "tiny" (which being a specific size would make no sense in the new relative weapon sizing system), it is "light". Light otherwise still means the same thing it did before. That should answer your question.
 

Temptation....

I am tempted to ask....really tempted....but I will wait....and read for myself (meanwhile showing off my new avatar....finally understoood how to work that damn thing. :) )
 

@ Delgar
Adamantine
ammunition +60
light armor + 5000
medium armor +10000
heavy armor +15000
weapon +3000

Adamantine weapons ignore hardness less than 20. No enhancement bonusses other than the standard masterwork bonusses.

@ Lord Rasputin
Wizard Universal Spells: Arcane Mark, Prestidigitation, Permanency, Limited Wish, Wish

Spectral Hand seems the same

Acrobatic: +2 Jump & Tumble
Athletic: +2 Climb & Swim
Deceitful: +2 Disguise & Forgery

Stunning Fist: monks may use this a number of times a day equal to monk level, other characters can use it one/day for every four levels.

I don't have time to go through all the skills to find the synergies.

@ Leiff
Boots of Striding & Springing: +10 enhancement to base land speed and +5 competence to jump, Price 5,500 gp

Expeditious Retreat gives +30 enhancement to base land speed

@ Duke Frinn
Shades; functions like shadow conjuration, except that it mimics sor/wiz conjuration spells of 8th level and lower, 80% damage to nonbelievers, nondamage spells are 80% likely to work vs nonbelievers.

@ Conaill
There is no heavy lance. There is a Two-handed melee weapon "Lance" that has reach.

When you are medium sized, it should be within the rules to use a small spiked chain with one hand with only a -2 penalty. Small weapons, whether reach or melee have the same range increment/threat range as medium weapons.

@ Uder
Sorry ... no time to type all of the monster tables

@ Shard O'Glase
Mithral and steel do not bypass hardness

@ Iron_Chef
The Summon Monster spells still have a round/level duration

@ Drakmoore
Weapon Finesse; "With a light weapon, rapier, whip or spiked chain made for a creature of your size category ..."
 

Simplicity said:


:eek: They bypass hardness 20? Those things are sundering MACHINES! One swoop from an adamantine great axe, and whatever weapon you've got is gone... Assuming your plusses match.

That's pretty impressive.
I don't see how this can be any use to a PC. Sundering is an NPC tool, not a PC tool, if you value your enemy's wealth at all. That is a major nerf for adamantine for the players.
 
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Pazu said:


Hey arcady--

I believe the "official" release date is July 18th, although for some reason I seem to remember July 11th being thrown around as well.

Want to hear something pretty fun, every store in The Netherlands that is carrying and selling the v3.5 books has been asked not to sell anymore books until the official release date, that's the 18th of july. Being the nice person that i am, i'll comply to this request...
 


Summon monster I

Celestial Dog
Celestial Owl
Celestial Giant Fire beetle.
Celestial Porpoise
Celestial badger
Celestial Monkey
Fiendish Dire Rat
Fiendish Raven
Fiendish Monstrous Centipede, medium
Fiendish Monstrous Scorpion, small
Fiendish Hawk
Fiendish Monstrous Spider, small
Fiendish Octopus
Fiendish Snake, small Viper
 

Tarril Wolfeye said:
I'm interested in the new Damage Reduction.

Could you tell us the DR of the MM Golems?
(greater) Stone: 10/adamantine, Clay: 10/adamantine and Bludgeoning, Iron: 15/adamantine, Flesh: 5/adamantine
 
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Summon Monster II

Celestial Giant Bee
Celestial Giant Bombardier Beetle
Celestial Riding Dog
Celestial Eagle
Lemure (Devil)
Fiendish Squid
Fiendish Wolf
Fiendish Monstrous Centipide, large
Fiendish Monstrous Scorpion, medium
Fiendish Shark, medium
Fiendish Monstrous Spider, medium
Fiendish Snake, medium Viper
 

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