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v3.5 Core Books on sale!

Yeah ... The Netherlands rules again :D

I've also just bought the whole set ... will have about an hour later today to help answer questions.

Maybe good to number the questions/answers.
 
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@ Hong:
Fly: fly 60 (40) for 1 m/l, good maneuverability

Air Walk: thread on air like on ground, 10 m/l

Dimension Door: no pure weight limit, but take one medium sized creature with maximum load with you / 3 levels

Teleport: still has % table for on/off/similar/mishap

@ Zuum:
Sleeping in medium or heavy armor -> fatigued next day

@ Player1:
Splint weighs 45, rest is the same

@ Bauglir:
Boccob's Blessed Book: A wizard can fill the 1000 pages of BBB with spells without paying the 25 gp/page material cost. Price 12,500 gp
 

Wizard spells by level

Good grief, I hope I'm not asking for too much ...

As both my wizards are specialists in the now formerly weak sister schools, what are the necromancy and enchantment spells, by level?
 

@ Lord Rasputin:
0E
daze
0N
disrupt undead
touch of fatigue

1E
charm person
hypnotism
sleep
1N
cause fear
chill touch
ray of enfeeblement

2E
daze monster
tasha's h.l.
touch of idiocy
2N
blindness/deafness
command undead
false life
ghoul touch
scare
spectral hand

3E
deep slumber
heroism
hold person
rage
sugestion
3N
gentle repose
halt undead
ray of exhaustion
vampiric touch

4E
charm monster
confusion
crushing despair
geas, lesser
4N
animate dead
bestow cures
contagion
enervation
fear

5E
dominate person
feeblemind
hold monster
mind fog
symbol of sleep
5N
blight
magic jar
symbol of pain
waves of fatigue

6E
geas/quest
heriosm, greater
suggestion, mass
symbol of persuasion
6N
circle of death
create undead
eyebite
symbol of fear
undeath to death

7E
hold person, mass
insanity
power word blind
symbol of stunning
7N
control undead
finger of death
symbol of weakness
waves of exhaustion

8E
antipathy
binding
charm monster, mass
demand
otto's i.d.
power word stun
symbol of insanity
sympathy
8N
clone
create greater undead
horrid wilting
symbol of death

9E
dominate monster
hold monster, mass
power word kill
9N
astral projection
energy drain
soul bind
wail of the banshee

brrrrrrrr ... nice rsi ;)
 

Well done Brekki!

I understand that there is a new 2nd level wizard spell called "scorching ray". Could you post the details on that for me?

And if its not too much trouble, the basics of a spell called "longstrider" on the druid and ranger list?

Thanks!
 


Plane Sailing said:
Well done Brekki!

I understand that there is a new 2nd level wizard spell called "scorching ray". Could you post the details on that for me?

And if its not too much trouble, the basics of a spell called "longstrider" on the druid and ranger list?

Thanks!
Scorching Ray, Evocation [Fire], comp: VS, range: Close, dur: Instant, save: No, SR: Yes
Fire one ray, plus 1/4 lvls beyond 3rd (to max of 3 rays). Each ray is ranged touch attack, deals 4d6 fire dmg. Targets must be within 30 ft of eachother.

Longstrider is personal with 1 hour/level duration, gives +10 enhancement to land speed.
 

Paladin Question

Does the paladin's special mount still gain HD at the same places?

In 3.0 Special Mounts gained +2 HD at levels 5 (the first time the mount is available), 8, 11, and 15.

Thanks,

Mike Haakstad
 

Brekki said:
3E
deep slumber
heroism
hold person
rage
They brought Rage spell from DotF into 3.5E???!
And turned it into a Wizard spell?

If that's so, than they completely removed the need to have Barbarians.
 
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Animal Companion question

Can you please explain a little about animal companions work now? Is it still HD limited (ie, you can have X HD worth of companions)? Also, what is this about their advancement level? Is it like a familiars but more naturey?

Thanx!
 

Into the Woods

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