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Iron_Chef said:
I believe it's the Rage portion of the 3e Emotion spell rather than the DoTF spell named Rage. Could be wrong, I don't have the book, but that's what I'm betting on.
LOL
When reading the Conversion Guide of spells on GamingReport.com I came to the same conclusion.

Breaking up the Emotion spell into different spells doesn't seem very good, to me... :(
 

Got my review copies last week; didn't know this thread was about answering q's. Sorry about that! My books are now at home but I still remember some details.

Reapersaurus: Rage is like a mini rage because the Str and Con bonuses are only +2/+2.

Mike Haakstad: Good to see you on the ENBoards, buddy. Special Paladin Mounts start with +2 HD, and gain HD and other abilities pretty quickly (another 2 HD after 3 levels, then every 5 levels, I think).

Riley: Horizon Walker is awesome. It's essentially an explorer who at each level gains power from terrain. Example: you could chose "Forest" as your terrain at first level, and get +4 to Hide checks as well as +1 to-hit and damage on any creatures with "Forest" listed as their environment in the Monster Manual. The Hide bonus applies anywhere, not just when you're in a forest. Reqs are Endurance and Knowledge: Geography.

-z, Amazon guy
 

Need to know

Hi guys,

Thanks for the scoops. Got two questions.

1. What's the cost/time requirements in the DMG for researching a spell?

2. Can you post the Analyze Dweomer and Legend Lore spells?

thanks!
 

Could you please list what info is new to the Monk? The specific things I can think of that I'm curious about is Flurry of Blows, and the ability/damage/unarmed attack bonus level progression.

Thanks! :)
 



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