Upper_Krust
Legend
Hi there maggot! 
My pleasure, glad you like it.
Fire away.
The reason is twofold. Firstly because I want to make things as accessible as possible.
Secondly because it ties in with everything I'm setting up with the Immortals Handbook and the Design Parameters where I advocate things are always rated using the same type of dice: force d4; energy d6; aligned damage d8 etc.
So this way you can have in the Design Parameters that you gain 40 dice for a Breath weapon at 40 HD and its all uncomplicated.
10d10 = 55 divided by 3.5 = 15.7 d6
So it appears. DOH!
Well technically I would rate Paralysis Touch as +0.2, But the Ghouls Paralysis Touch is really weak, hence it was reduced a bit.
I usually give a flat bonus for things like that. Usually five times the minimum bonus (or ten times for epic monsters).
eg. Deflection would give a minimum of +0.1 (1 point of deflection) so Deflection in a template would rate +0.5 (or +1 on an epic template/monster).
I prefer to keep ability scores tied to why they ascend rather than the effects the ascension creates.
I think its easiest to just rate them all equal.
There are probably a few minor bonuses that I omitted; either I missed them completely or they were so insignificant that I chose to leave them out.
I'll have a think about it.
My pleasure.
Don't be silly, no apologies necessary...it wasn't that long anyway you should see some of my other threads.
Well have fun getting your feet wet with it.

maggot said:First of all, great work. Thank you very much.
My pleasure, glad you like it.
maggot said:Now for some questions:
Fire away.
maggot said:How come damage for breath weapons and touch attacks are expressed in dice of damage? Shouldn't it be average damage.
The reason is twofold. Firstly because I want to make things as accessible as possible.
Secondly because it ties in with everything I'm setting up with the Immortals Handbook and the Design Parameters where I advocate things are always rated using the same type of dice: force d4; energy d6; aligned damage d8 etc.
So this way you can have in the Design Parameters that you gain 40 dice for a Breath weapon at 40 HD and its all uncomplicated.
maggot said:It makes it tough to convert 10d10 fire damage into CR.
10d10 = 55 divided by 3.5 = 15.7 d6
maggot said:There is a discrepency between the breath weapon CR multiple for ranged single target effect (x1) and the example gorgon (x1.5).
So it appears. DOH!

maggot said:How is the ghoul's touch attack CR+0.1 when the value is CR+0.1/spell level? What spell is the touch simulating? I would say at least CR+0.2.
Well technically I would rate Paralysis Touch as +0.2, But the Ghouls Paralysis Touch is really weak, hence it was reduced a bit.
maggot said:Should a creature that gains abilities with stat bonuses (such as an incorporeal undead gaining deflection bonus with gains in charisma) receive a CR adjustment because of this? I'm thinking of a spectre sorcerer gets a whole lot more out of eagle's splendor than a kobold sorcerer?
I usually give a flat bonus for things like that. Usually five times the minimum bonus (or ten times for epic monsters).
eg. Deflection would give a minimum of +0.1 (1 point of deflection) so Deflection in a template would rate +0.5 (or +1 on an epic template/monster).
maggot said:And maybe in the same vein, shouldn't a creature that has multiple attacks have more of a CR increase when its strength increases? All the damage CRs listed was without strength, but a point of strength does a lot more for a marilith's multiple attacks than for a nightwalker.
I prefer to keep ability scores tied to why they ascend rather than the effects the ascension creates.
maggot said:Should a bonus feat that is selectable such as a human bonus feat be worth more than a fixed bonus feat? (I'm not sure, but a creature just like a human but with power attack as a bonus feat seams weaker than a human in a lot of ways.)
I think its easiest to just rate them all equal.
maggot said:I noticed elves did not get adjustments for their martial weapons, and dwarves did not get adjustments for their weapon familiarity.
There are probably a few minor bonuses that I omitted; either I missed them completely or they were so insignificant that I chose to leave them out.
maggot said:Now an overall design question: If a party of four 20th level charcters (PEL 20) took on a balor (EL20), the would get 6000xp (300*party level) and use about 25% of their resources (table 2-6). If the same party tackled two balors at the same time (EL 22), the xp would be 12000 (600*party level) and they would use about 50% of their resources (table 2-6). But this second result is the same as fighting two combats each against one balor. I would say that fighting two balors at once is significantly harder than fighting one balor at a time twice. I realize this is a problem with the standard CR system as well, but I would like a solution for this flaw.
I'll have a think about it.
maggot said:Again, thank you for all your hard work.
My pleasure.
maggot said:Sorry for the long post,
Don't be silly, no apologies necessary...it wasn't that long anyway you should see some of my other threads.

maggot said:but I'm really exited about all this work, and would love to put it into play.
Well have fun getting your feet wet with it.
