Hiya mate!
Wulf Ratbane said:
I have comments up through page six.
Okay fire away!
Wulf Ratbane said:
First of all, I can't tell you how loathe I am to point things out after you went through the trouble of calculating CR's for every monster. Every thing I mention is gonna grate on you. Sorry in advance!
Thats okay mate it was inevitable, and as the Terminator would say "I have detailed files" so correcting any problems won't be the major undertaking this time around.
Wulf Ratbane said:
ONE
How Do Factors Work?
Round down all fractions if the total is 4 or more,
Meaning, drop all fractions.
Yep.
Wulf Ratbane said:
if the total is less than 4 apply the result to Table 1-1.
Why does the cat (-1.035) round down to -1.5, when the table shows an entry for -1.25? I'd be inclined to round it to -1, or -1.25, but it doesn't seem clear why you'd skip the -1.25 entry. I'd "fix" this by changing the CR, as well as clarifying the text to say, "Round down to the next lowest value on the table: -1.01 drops to -1.25, -1.26 drops to -1.5, etc."
Yeah my good mate Anubis pointed out there was a problem in this table when we were chatting last night.
Wulf Ratbane said:
Oh, and by the way, that's a comma splice; you want a semi-colon.
Cheeky.
Wulf Ratbane said:
TWO
1. Character Levels
All Class Prestige Levels: CR 0.8 / level
What happened to 1 CR = 1 Level?
Its still 1 CR = 1 Level when you add PC equipment
I just wanted to keep the factors seperated.
Wulf Ratbane said:
What is the correct CR of an 8th level human rogue (including all factors)? You'd add CR for levels, + CR for wealth? (And assuming that we're rounding off the racial modifier for humans to 0, per the DM's option?
8 x 0.8 (8 Class Levels) = 6.4
8 x 0.2 (8 levels of PC wealth) = 1.6
8th-level Rogue = CR 8 (with PC wealth)
Wulf Ratbane said:
Clearly I think I know the answer to this one, but for someone who's reading this thing linearly, they've just heard you say how important 1 Level = 1 CR is, then you seemingly break that rule. A simple reminder that "Player characters add +.2 CR/level for equipment (see section X.X)" would help here.
Mmmm. I removed that at the last minute too.
Wulf Ratbane said:
The Fiendish template is identical to the celestial template except for the following:
... and presumably Smite Evil changes to Smite Good.
Noted.
Wulf Ratbane said:
Half-Celestial Templates
CR variable +3.2 (1 HD) to 9.87 (20 HD)
I found the word "variable" confusing here. What other HD scaling effects would cause the CR to be variable? It would be helpful to flag the factors that vary by HD. What if I want a 6HD Half-Celestial? It's not immediately apparent how to calculate that, so I find this section (unfortunately) useless.
I suspect it's some application of the golden rule...?
To be honest the Half-Celestial/Half-Fiend Templates are a complete annoyance, they really are a bugger to try and explain without resorting to two pages each, with multiple powers and multiple spell-like abilities edependant on HD, its like 10 templates rolled into one.
There are probably minor flaws in those two templates somewhere.
Wulf Ratbane said:
Lich Template: Skill Bonuses (+56) CR +1.12
I have more to say on skill bonuses later. I flag this here and now because it jumps out at me in relation to the human "racial" factor coming up, which caps the value of +1 skill point per level at CR +.1 (.02 x 5 max).
I think there needs to be some distinction between fixed, racial bonuses to skills (+8 to Hide, for example) versus bonus "discretionary" skill points (+1 skill point per level for humans; greater number of skill points per HD for other types (Fey and Dragons have a lot of skills per HD if I recall...)
I might simply fix this by more specifically referring to "skill bonuses" as "Racial Skill Bonuses" which is the terminology already used for fixed bonuses.
I am more concerned with the fact the skill bonuses in the lich template are different from the skill bonueses in the example within the skills factor..
Wulf Ratbane said:
THREE
Challenge Rating Modifier For Size
I'd love it if this section broke down all the factors for each size that you ARE including.
Its simply a question of time and space. We took a vote, the rest of my staff here said flesh it out and I said no. Unanimous.
Wulf Ratbane said:
Quick question: Why did you decide not to include natural armor, since WOTC considers this part and parcel of a size increase when advancing monsters?
Simply because all Natural Armour is not derived from size. It would have complicated things if I hadn't removed NA from the size factor.
Wulf Ratbane said:
TRAITS
Challenge Rating Modifiers For Traits
Quick point: It occurs to me that in places you call them challeng rating factors, in other places, challenge rating modifiers. Were I an editor (and sometimes I am) I'd fight hard for consistent terminology.
Well the term factors is used to describe the bonus derived from some feature. Whereas the term modifier is used within a feature itself.
eg. Damage Reduction is a factor. But the modifier to multiply the +0.1/point of DR is a modifier.
Wulf Ratbane said:
TYPE TRAITS
I'd like to see every one of the types broken down here to show where the factors are-- not half of them here, and half of them in Table 1-3. I'd like to see Aberrations broken out, for example.
But they only have Darkvision. Again its a question of space.
Wulf Ratbane said:
FOUR
RACIAL TRAITS
DM's discretion to ignore the impact of core racial traits less than +1 CR.
A few points here.
First, it seems all the core races are .5 or less. Why not ignore .5 or less?
...because I knew then someone would come along and say "But hey the dwarf is +0.51".
Wulf Ratbane said:
I also wonder about the golden rule when applied to player character races. I am not sure why a player should get a "discount" to ECL by adding factors that exceed his starting 1 HD.
It would probably be best not to ply the Golden Rule with regards PCs.
Wulf Ratbane said:
What are the CRs for planetouched and genasi, out of curiosity?
Are there any official races that add more than +1 ECL without also adding HD?
Wulf Ratbane said:
FIVE
8. FULL ATTACK
I liked this better when it was based on the attack bonus. What happens when a marilith uses a dagger? Does her CR drop?
Well firstly a word on the Marilith - that monster is badly determined by WotC. Theres no way it should be wielding Large Longswords (ie. Greatswords) in every hand - Its torso is medium size for goodness sake.
Regarding the attacks, yes the Marilith would represent less of a threat if it were wielding daggers instead of greatswords.
Wulf Ratbane said:
Seems this works fine for creatures with natural weapons, but breaks when the creature can use manufactured weapons.
It doesn't break it simply changes.
Wulf Ratbane said:
If you advance the marilith's size, for example, you'll naturally go in and add factors for size; but you'd also have to go back and recalculate this section as well.
Probably. But its all there in black and white how to do that.
Wulf Ratbane said:
Again, all in all I think this section was better off when it was based on number of attacks and BAB.
I think people will warm to the new method - its a lot fairer I think.
Wulf Ratbane said:
Ideally, the system should work such that you can change any given factor without too many "cascading" changes. (The Golden Rule would be the one big exception I can see-- but it's easily enough to fix if you keep a tally of your total factors.)
Well I think there are always going to be one or two cascading factors, but its nothing we can't determine.
Wulf Ratbane said:
That's it for now... I wish I had more hours in the day, my friend... But after all the hard work you did, I am doing my best to give this a very careful read.
Appreciate the feedback mate!
