Sorcica said:
Good point, U_K. I think that it would be safe to leave out the 'unplayable' creatures. Now, the definition of unplayable is open to discussion, but I would from the top of my head say unintelligent creatures, immobile creatures, creatures without fine manipulators (i.e. unicorns), most oozes and such, and creatures that can't really survive (or be effective) in a normal earth-like environment.
I'd disagree on these, things like fine manipulation are just difficult, not really unplayable (I've long wanted to play dragons, a psionic tiger, and other oddities so the idea of a poor-manipulation creature doesn't bother me too much).
In fact, all of the following
should (IMO) have with-wealth entries:
Things with no fine manipulation
Things with limited language ability (like Griffons, that can only understand, not speak, common)
Things that can survive only in limited environments (like aquatic creatures).
I wouldn't include the following:
Unintelligent/Animal intelligence creatures (without a personality, it isn't much of a roleplay!)
Things with no manipulation at all (Oozes)
Creatures that can't communicate (whether due to lack of speech/hearing abilities or due to alien viewpoint)
That would leave quite a few creatures available. Also remember that this figure would be useful for judging whether a given creature would make a good cohort, as well; and a cohort could be something that no one would actually want to play, after all.