Upper_Krust
Legend
Hi all! 
Okay a bit later than I expected, but I always get there in the end.
For those of you who don't already know what this pdf is:
Appendix One (Challenging Challenge Ratings) details how to accurately determine a monsters Challenge Rating (all core and epic monster CRs are given at the end of the appendix).
Appendix Two (Encountering Encounter Levels) outlines how Challenge Ratings properly relate to Encounter Levels .
Appendix Three (Design Parameters) gives some advice on how to balance class and monster design.
Benefits of this system
• Accuracy: it generates much more accurate results.
• Balance: provides guidelines for homebrew monster design.
• Certainty: removes guesswork, which often leads to mistakes.
• Exploratory: promotes experimentation with the system.
• Flexibility: provides more campaign flexibility (such as restructuring for Low Magic campaigns).
• Integral: easily integrated into the current rules.
• Modular: can be adjusted and tailored by individual DMs.
• Necessity: is a virtual necessity at epic levels, otherwise any thoughts of balance quickly unravel.
• Sensible: elements like Monster Advancement now credibly handled.
• Unlimited: functions at any conceivable measure of power.
Thanks to everyone for their support, and let me know what you think. I appreciate all constructive criticism.

Okay a bit later than I expected, but I always get there in the end.

For those of you who don't already know what this pdf is:
Appendix One (Challenging Challenge Ratings) details how to accurately determine a monsters Challenge Rating (all core and epic monster CRs are given at the end of the appendix).
Appendix Two (Encountering Encounter Levels) outlines how Challenge Ratings properly relate to Encounter Levels .
Appendix Three (Design Parameters) gives some advice on how to balance class and monster design.
Benefits of this system
• Accuracy: it generates much more accurate results.
• Balance: provides guidelines for homebrew monster design.
• Certainty: removes guesswork, which often leads to mistakes.
• Exploratory: promotes experimentation with the system.
• Flexibility: provides more campaign flexibility (such as restructuring for Low Magic campaigns).
• Integral: easily integrated into the current rules.
• Modular: can be adjusted and tailored by individual DMs.
• Necessity: is a virtual necessity at epic levels, otherwise any thoughts of balance quickly unravel.
• Sensible: elements like Monster Advancement now credibly handled.
• Unlimited: functions at any conceivable measure of power.
Thanks to everyone for their support, and let me know what you think. I appreciate all constructive criticism.
Attachments
Last edited by a moderator: