Upper_Krust
Legend
Kavon said:Hey U_K![]()
Hiya mate! :
Kavon said:Hmm... I seem to remember something being in one of the Forgotten Realms books... I'll have to check it out later (I'm at my friend's place right now).
Okay.
Kavon said:Edit: Hmm... I had another thought today. About spellcasting.. I was thinking about making it that a player can select individual spells that he'd be able to cast (spells known, spells readied, spell slots, spell level. All of these would need to be ranked, with those first three split into the 9 spell levels somehow). I told one of my players about it, and he was enthusiastic about it.![]()
You could always just choose a level of integrated spells.

Kavon said:This idea was mainly derived from some manga I'm reading at the moment (Naruto), where there are these ninja that use techniques/spells using their chakra (spiritual energy). This works with the ninja knowing a certain ability.. and I thought it would be a nice idea to have the character learn them individually in a similar way as that.
I don't see why not.
Kavon said:The only ploblem I see with that is characters being able to learn higher level spells (in theory). I know I could limit it, but, like with what I said some days ago, I'm not sure if it would really matter (they'd trade it off in exchange for other abilities). If I don't want a player to learn a certain ability yet, they just won't be able to find anyone to teach them..I guess. What do you think about this?
/edit
You could always just allow them to take a spell-like ability for a single feat equivalent - they could then use this ability 3/day. The caster level would be equal to their virtual class level and the
Kavon said:Ok, I'll go through it on sunday (if I get the chance) and check out the abilities one at a time.
No problem.
Kavon said:Alright, I'm patientReally appreciate it
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Okay, hunting this scrap of paper down could take me longer than I thought.
Kavon said:Hmm.. I hope everything is going okay with the server o.o
If you are refering to my past computer illness it wasn't the server that was the problem - luckily I got it sorted though. Thanks for thr inquiry though.
Kavon said:Well, I explained it to one of them (the other is out kickboxing right now), and he seems to think well of it
Minimum two votes to one - I say go for it!

Kavon said:There was some hassle with the Wealth for XP thing, just like I expected (mainly because I feel the same), but I think I was able to explain why it was necesarry.
I would just let wealth freeform and not worry about it.
Kavon said:Edit: *is back home again* Ok, the other one shares ciaran00's opinion on XP (as I expected). But, I think(/hope) I got the point across well enough. Same hassle with the Wealth for XP thing (only allot more than with the other player). He likes the system though, so that's good.
We made a little quick test character with the stuff I already had. I'm now not really sure that ability score increases are correct at 0.1 CR, since the player rather put his points in his Str than in BAB (he boosted his Str from 15 to 20 in two levels, and only took one point of BAB), but, other than the ability scores, it looked great (for as far as we went).
I would keep them at 0.1 until he reaches his racial maximums (23 for humans) and then then start taking them as +0.2 (as per the epic feats)
Kavon said:Now I'll only need to have...
-The list of individual spell CR, and all that comes with it.
-A list of class abilities that players can pick on the fly (I think I'll make the list first, and check which ones I'm not sure about after that).
-The races for the base, and possible abilities branching from that (like that rage stuff I emailed you about some time ago).
After I'm done with those last three things, I think I'll be able to go try it out for real.
Have fun!
