kreynolds
First Post
Sorcica said:I think your system should take over from epic lvls, where is works just fine as far as I can tell. But for lvls 1-20, use WotC's system or make modifications to your own.
Sounds good to me.
Sorcica said:I think your system should take over from epic lvls, where is works just fine as far as I can tell. But for lvls 1-20, use WotC's system or make modifications to your own.
Sorcica said:Can't believe this thread was hiding on p. 2 of the board...![]()
Anyway - Hi Krust, I'm bringing back an old horse so we can beat it once again:
Sorcica said:Now, is this really correct?
By your system, a mid lvl party will be more powerful than a core mid lvl party, simply because they have way more and/or better equipment. So the party by your system have a better chance against creatures of a certain CR than a core party.
Also, like I've said, it's hard to use published adventures as is, if using your system. The treasure gained will be inadequate (sp?).
I've been thinking about it, and I don't feel one can just use one system or the other like you propose. There will be a difference in the party's AC, Attack bonus etc. that's to big to ignore.
I think your system should take over from epic lvls, where is works just fine as far as I can tell. But for lvls 1-20, use WotC's system or make modifications to your own.
When I take a PC from 1st to 10th, I generally have far in excess of what the DMG suggests is "starting gold" for a 10th level player. I'm willing to bet most others do, too.Sorcica said:By your system, a mid lvl party will be more powerful than a core mid lvl party, simply because they have way more and/or better equipment. So the party by your system have a better chance against creatures of a certain CR than a core party.
Halivar said:When I take a PC from 1st to 10th, I generally have far in excess of what the DMG suggests is "starting gold" for a 10th level player. I'm willing to bet most others do, too.
Upper_Krust said:Well you could do that too if you want.
In 4.1 I actually have a PC wealth/NPC Wealth/Treasure Table using my method. So people will be able to see that at a glance and judge for themselves.
One of the fundamental presuppositions of this new CR system is that the core rules are themselves not internally consistent, and that CR ratings do not accurately reflect acceptable difficulty at a given level.Sorcica said:One of the purposes of the entire CR system was, as far as I understand it, to accurately determine the power of a given creature, in relation to others.
Right?
This inconsistency with core rules break the system at mid lvls.
Halivar said:One of the fundamental presuppositions of this new CR system is that the core rules are themselves not internally consistent, and that CR ratings do not accurately reflect acceptable difficulty at a given level.
Having said that, it's not too much of a stretch to house rule that other parts (say, starting gold for PC's) are also inconsistent with this and arbitrarily pick another value, whether higher or lower. That's not necessarily breaking the game; it's just changing the mechanics (i.e. how quickly people level, for one thing).
In the end, I never saw the CR system as a monolithic all-or-nothing system. It seems more like a collection of house rules that you can take or leave.
For my group, and our style of play, a higher starting gold chart is pretty nice.
That's granted. I think this CR revision as a whole throws most published adventures off kilter.Sorcica said:Still, the problem of comparison of characters' power between campaigns and the problems of treasure listed in published adventures remain.
Sorcica said:I'm sorry, that's just not good enough, IMO.
Sorcica said:1. If I take my 10th lvl character from my campaign and put in your 10th lvl campaign, all the others will have double the equipment I do. Therefore, my CR 10 isn't equal to their CR 10.
Sorcica said:One of the purposes of the entire CR system was, as far as I understand it, to accurately determine the power of a given creature, in relation to others. Right? This inconsistency with core rules break the system at mid lvls.
Sorcica said:2. It is nice that you provide wealth and treasure tables in v4.1, but that really doesn't solve the problem that published adventures will need some work if the treasures shall be up to par.
If the characters are running around in Nightfang Spire, I want to be able to pass out the treasure listed without having to look up the new treasure for that CR and find the value of the listed treasure and add more and look that value up etc. At that point, a lot of the advantage in using a premade adventure becomes moot.
I still suggest using my method. And like I said, I don't think one can just use one or the other. At 10th lvl the Krusty PCs will have double the equipment core PCs got.
So what do you think?![]()
Upper_Krust said:I can't imagine such crossovers are everyday events, and even then only require minimum adjustment if at all, and you are taking the greatest disparity and even then its only a difference of about 0.4!![]()
Upper_Krust said:Not exactly cause for concern I feel, though of course I appreciate your opinions mate.
Upper_Krust said:But (as Halivar was nice enough to point out) the core rules themselves are not internally consistent.
Upper_Krust said:I still don't see this as a major problem. I really think this as a DMs decision (as with core racial ability traits).