ciaran00
Explorer
Probably none, right? You would just have to factor a Dex 0 in.Anabstercorian said:Hey, what's the CR modifier for a creature with NO movement rate, or who is restricted to a specific spot?
ciaran
Probably none, right? You would just have to factor a Dex 0 in.Anabstercorian said:Hey, what's the CR modifier for a creature with NO movement rate, or who is restricted to a specific spot?
Anabstercorian said:Hey, what's the CR modifier for a creature with NO movement rate, or who is restricted to a specific spot?
Wulf Ratbane said:Ability Damage/Drain Design Parameters
1) Why does every monster in the MM seem to break these parameters? (From Wraith to Shadow to lowly Stirge...)
Wulf Ratbane said:My recommendation is: Damage x2 HD, Drain x1 HD (maximum on single attack).
Wulf Ratbane said:POISON
1) What does "HALF" mean in this category? Half hit points? Half an ability score?
Wulf Ratbane said:2) Why does 3d6 Con (which would kill the average human) cost more than Death? Death seems under costed to me (especially depending on your answer to #1).
Wulf Ratbane said:3) Poison (Primary) < 1/2 Hit Dice
Poison (Secondary) < 1/4 Hit Dice
eg. A creature with 7 HD should be allowed up to 1d6 (Primary) and
2d6 (Secondary) damage.
Somehow that math on those design parameters doesn't add up...![]()
Wulf Ratbane said:SUMMONING
The base cost for summoning is (Summoned Creature CR) x (Spell Level) x Usage x Chance of Success
AND: Spell Level is always equal to 1/2 Summoned Creature CR.
Seems you can just drop that, since we're not really talking about spell level.
Thus, cost = (1/2)(Summoned Creature CR)^2(Usage)(% Success).
Wulf Ratbane said:Why don't you use the spell level listed in the ability, after all? (eg, the Pit Fiend's is 8th level-- not 11th).
Wulf Ratbane said:I will have more of these questions throughout the day...
ciaran00 said:This has been asked before in this thread, but not replied to to any satisfactory extent. Say a character with 100 Con takes on the vampire template... shouldn't his CR change proportionally to Con lost? It should, at least, in comparison to the character with 50 Con who takes on the vampire template. In this case factoring in a "0 Con" doesn't address the issue of Con points lost...
ciaran00 said:Also, this is a bit weird: Say a character pays for many or all of those Con points with the free ones that he gets 1 every 4 levels. It's crap to say that he simply loses them, isn't it?
ciaran00 said:If the template CR is to be added ONLY, then it's only fair that the character be able to redistribute those lost Con points to something else (he doesn't even keep the base 10 in Con).
Cheiromancer said:I have an observation concerning Table 3-1: Class Ratings.
Cheiromancer said:Proficiencies are being counted at every level, but logically should only be counted once. After all, once a character is proficient in heavy armor and all martial weapons, he can multi-class freely without losing anything. If these numbers are valid for single-class characters over the course of 20 levels, then the value of the proficiencies could be front-loaded onto the first level. At least for the purpose of comparing classes.
A first level fighter as a 1.33 bonus to his CR (20 levels of proficiencies at 0.07 each). A wizard, in contrast gets some simple weapon proficiencies, at 0.19. In other words, at low levels the fighter is better than the wizard. However, with proficiencies out of the equation, each level of fighter is worth 103.21, while a level of wizard is worth 122.01. That's a difference of 18.8 per level The fighter's increased bonus (1.33-.19 = 1.12) disappears after 6 levels (6 x 18.8 = 112.8). So an 7th level fighter should be as combat worthy as a 7th level wizard; above that the wizard is better.
The case is even more dramatic with clerics; not only do they get most of proficiencies which are so important at low levels, but they have 1.26 CR per level. But I think everyone knows that cleric is the most powerful class.
Neat, huh?
I am not suggesting that the principle of 1 PC level = +1 CR be abandoned. It's a useful approximation. I'm just saying that if you recalculate class ratings with the recognition that the proficiencies are front-loaded, you can see why low level fighters shine in relation to low level wizards, but that the situation is reversed at higher levels.
Upper_Krust said:I agree, but unless someone wants to outline the specific CRs for every individual class level I don't see what else I can do about it!?![]()