Per RAW there is no such thing as simultaneous actions (despite common sense).
Actually, per RAW in DMG, all combat is simultaneous. It's up to the DM to adjudicate these types of situations with that rule.
Per RAW there is no such thing as simultaneous actions (despite common sense).
Actually, per RAW in DMG, all combat is simultaneous. It's up to the DM to adjudicate these types of situations with that rule.
PHB trumps DMG for combat.
Well, the rules are kinda quiet when it comes to walls.Do wall spells have to be centered on a grid? If so, why does wall of fire have rules for casting the spell so it goes 'through' creatures?
To me a straight wall can be worked like a line, though it seems a wall with a radius may be caught by the rules for radial areas. But that doesn't work well for wall of ice at certain caster levels{noted above] Yes, if the DM really felt the outermost edge counted as adjacent.If they have to be centered on a grid, then the 15ft radius would still seem to allow a save, even for a medium creature.
DMG trumps all for instructions to DM on how to apply all rules.
DMG trumps all rules for magic item creation and general gaming information -
And how to referee the whole game.![]()
DMG - anything to do with magic item creation, setting, environment and NPCs