Cap'n Kobold
Hero
Where are you getting that price from?Most sources I can find put the value of a one-pound bar of adamantine at somewhere between 300 gp and 400 gp, so that's 6000 gp per character minimum. Not game-wrecking by any means, right?
My back of the envelope calculations put 1lb Adamantium bars at around 50gp assuming usual crafting rules and that people making adamantium weapons don't sell at a loss.
I don't think that evil parties are generally catered for in official APs. If they're going to murder and/or steal to get more than they would be allowed to leave with then that is going to net them a little more cash if they can find a buyer, and may well have repercussions further down the line.But that assumes 1) Sithi Vinecutter is around to stop them from looting and 2) they don't just kill or incapacitate or simply ignore her. The adventure does after all only put four weak CR 1/4 creatures between the party and all the loot.
Well, given iron is worth something like 1sp per lb, at least that is going to encourage not dumping Str as a stat to carry that kind of haul.(Now remember, one of my players is of the kind that breaks copper doors free and calculates the iron weight of weapons, all in order to make a few extra gold pieces)

Anything to encourage Dex not being the best stat.

So, using your figures for the moment, and since you are basing this criticism off a very strict interpretation of the rules . . .Okay, what would a quick estimate by your regular friendly non-physicist Dungeon Master that haven't really thought about what appears to be a minor detail be?
Even at 10% purity that would still be worth almost four million gp!!![]()
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How long a period of downtime would it take your players to create these four million gp worth of goods?
(I'm guessing that not all of them are proficient in mining tools, so the PCs who aren't manning the forge can work on transporting a hundred thousand pounds of cargo through the jungle. )
(While missing some of their number.)
(And the hazards are growing greater as the undead grow more numerous.)
(And the soul clock ticks away.)
So after the first couple of years, they will likely have magic yclwas for everyone, and the merchant prince's entire stock of low-level scrolls?If you have taken even the slightest step towards allowing characters to do something useful with their wealth (perhaps using the "Buying a Magic Item" rule of XGE), this location alone means they get to buy "all of it", regardless of power or rarity.