Merry lookes at the floor then back at Latham. She seems somewhat nervous with Keht there, but responds with a calm voice.
"I am raising my little sister as if she were my own child, and I work and toil in this inn for the better part of the day and well into the night. A man like him seems so... simple. And pure in his intentions, base as they are. He will not ask questions or think too much. He is... convenient if you will. Smart men tend to make plans, and I can't become a part of anyone's plans for the time being."
With that she bows slightly and leaves the room, leaving the Wizard and his bodyguard to their privacy. Latham has a chance to finish reading the magical booklet, feeling the arcane text imprinting itself on his memory.
[sblock=Booklet]
This compendium outlines the known artifacts created in the aftermath of the Meteoric Iron War. Until recently it was thought that they all came from the same source, but further inquiries suggest that there may have been other meteor crashes in ages past, and that some of the more potent of these items have been created in the days of the Grand Cities. You who are reading this, are now an agent of mine and thus must know what you would be facing. Obtaining these items and their safe transport to your employer is the highest priority for you if you wish to receive the promised pay in return. Know that the longer you attempt to hold the artifact without passing it on to a higher ranked agent, the larger the risk of a powerful enemy discovering your location via Divination will be.
The text then cuts of and illustrations of items with text blocks next to them follow. The first one is a bow, made of green and black metal, with no apparent bowstring. Next to it it says:
The Darkfire bow
Location unknown.
It appears that this weapon is strongly connected with the Negative Energy Plane. It has been reported to be able to drain the very life force of it's victims, permanently. It also fires ammunition that is unaffected by any sort of obstacles, magical or mundane, and is able to hit etheral and incorporeal targets. Great care is advised when attempting to obtain this item. Lack of any divination success suggests it is within the warded section of the Valley of the Dead.
Then there is a drawing of a circlet, three pointy edges adorning it's front. It is completely green and metallic.
Circlet of Temporal Alacrity
Location: Valley of the Dead
Confirmed possession of the Archlich Robert Trensenth, this item grants the user the opportunity to speed up time in a personal field around him. Currently seventeen agents have not returned from their mission to retreive this artifact. Approach with utmost care.
The booklet follows with a drawing of a dark green and brown suit of full plate armour.
Duskshroud Veil armour
Location unknown
Properties unknown, although one of our agents insists it grants immunity to any weapons, this has not been confirmed. Lack of any divination success suggests it is within the warded section of the Valley of the Dead.
The next item is a small black ring with a green piece of metal where normally a gem would be.
Unknown name
Location unknown
Properties remain dubious, although it is confirmed that this ring can Resurrect it's wearer and teleport him away from battle.
Next is a mace with a glowing green head, attached to a long metallic rod.
Mace of Disjunction
Location: Valley of the Dead
Confirmed in use by one of Trensenth's minions. This mace applies a Maje's Disjunction upon a successful hit. It is unknown how frequently this can happen. Approach with great care, the minion who wields this is proficient in combat and magic alike.
Finally, more text follows on the last page:
The following artifacts are unnamed and have not been seen, but have been heard of trough various sources, or have been glimpsed via divination: A large metal shield, possibly animated. A rod of green and black metal. A snake shaped pedant. Armbands in the form of coiled snakes. A greatsword with a green blade, possibly permanently flaming.
May The Art guide your path.[/sblock]
***
The next morning, early on, before the sun has risen above the dark contours of the horizon, the patrons are assembled in the tavern. The Half-Orc seems unbothered by his dreams and quite energetic. Merry, who seems tired but still very pretty, is carrying a tray with milk, freshly baked bread and cheese.
The girl seems stumped and looks at Thok with a dumbfounded expression.
"Your.. God? You don't seem the priestly type master Thok. In any event, I own no blades apart from the dagger at my belt. Are you sure your God told you I was in possession of this?"
Kye, Herriman, Thok, Latham, Keht and Alevyth are all sitting around the table - apparently Ferviel instructed the inkeeper to wake them at the first hint of light. So much for the "free" dinner.
Bran is absent, as well as Sensalar, and while Merry seems to think he went out with Lobri to the nearby gardens, not being much of a city person, it is strange for Sensalar to leave without taking any of his equipment or weapons even (or so his three roommates notice)
[sblock]Everyone levels up to level 9 and get 1/2 the XP needed to get to level 10 as well.
Herriman got a Cloak of Protection +3. Kye's sword is now a Glymtul of Helm and he must perform a ceremony each morning. He will find that his sword has improved.
Thok has to find his new sword first

Now we are waiting for the new addition to the group and we move on to chapter 2 (after 1 whole year of playing, most of which is me not updating...)[/sblock]