Doctor Doom
Explorer
with 3rd edition V:tM the gun trick won't work. Guns do impact damage which vamps only take half damage from. They reworked all the mechanics so that the prefered method of combat is swords or claws, and that definitely does give the vamp some advantage over human opponents.
V:tM as munchkiny? Are you talking about possible munchkin potential? I don't think it's any higher than other games. Munchkin potential has two components, the game, and the DM. A lot of the stuff in V:tM is balanced by roleplaying considerations, which isn't surprising as the entire first half of the book is about story and setting and is definitely the focus. There is more pressure on the GM to keep things balanced in the world.
For example, with the new combat mechanics claws or fangs are the best weapons. They do aggravated damage which means the vamp can only use ranks of Fortitude to soak them. hardly any vamps have Fortitude, and having mroe than 1 or 2 ranks in Fortitude means neglecting other disciplines. But a vampire with a claw attack get's to add extra successes from the attack roll to damage so it's entirely possible the vamp could do 5-6 points of damage per attack. Then add celerity for multiple attacks, and Potence to increase the strength (and thus damage) of the attack. Also, aggravated damage cannot be healed by spending blood points.
Now, part of the game balance for this is that only certain clans get celerity, other clans get protean (protean rank 2 gives the claws), and others get celerity. But you could choose to make a caitiff vampire and then you can choose all your disciplines and get that combo.
Yes, in combat, that character is gonna kick butt. He is the vampire equivelant of the mercurial greatsword in DnD, someone has gotta be the best.
The story balance is that vampires like this do exist, but they are rare. When one shows up in a vampire community you can bet all the other vamps are going to be wary of physical combat, and instead try to work together to offset the character in other ways. Vampire relies on political alliances for a alot of it's game balance. Not all vamps get all powers, and they tend to focus on a few areas and get really good. To really ensure survival vamps have to work together to take out another vamp, but while your doing that, who is planning to take yourself out? Welcome to the politically charged world of V:tM.
V:tM as munchkiny? Are you talking about possible munchkin potential? I don't think it's any higher than other games. Munchkin potential has two components, the game, and the DM. A lot of the stuff in V:tM is balanced by roleplaying considerations, which isn't surprising as the entire first half of the book is about story and setting and is definitely the focus. There is more pressure on the GM to keep things balanced in the world.
For example, with the new combat mechanics claws or fangs are the best weapons. They do aggravated damage which means the vamp can only use ranks of Fortitude to soak them. hardly any vamps have Fortitude, and having mroe than 1 or 2 ranks in Fortitude means neglecting other disciplines. But a vampire with a claw attack get's to add extra successes from the attack roll to damage so it's entirely possible the vamp could do 5-6 points of damage per attack. Then add celerity for multiple attacks, and Potence to increase the strength (and thus damage) of the attack. Also, aggravated damage cannot be healed by spending blood points.
Now, part of the game balance for this is that only certain clans get celerity, other clans get protean (protean rank 2 gives the claws), and others get celerity. But you could choose to make a caitiff vampire and then you can choose all your disciplines and get that combo.
Yes, in combat, that character is gonna kick butt. He is the vampire equivelant of the mercurial greatsword in DnD, someone has gotta be the best.
The story balance is that vampires like this do exist, but they are rare. When one shows up in a vampire community you can bet all the other vamps are going to be wary of physical combat, and instead try to work together to offset the character in other ways. Vampire relies on political alliances for a alot of it's game balance. Not all vamps get all powers, and they tend to focus on a few areas and get really good. To really ensure survival vamps have to work together to take out another vamp, but while your doing that, who is planning to take yourself out? Welcome to the politically charged world of V:tM.