Jana Fyrehair & Phoebe
[SBLOCK=Jana Fyrehair]
Jana Fyrehair
Female Human, 6th-Level Sorcerer/7th-Level Eldritch Knight (XP 79,096)
Medium Humanoid (Human)
Hit Dice: 6d4+7d6+52 (93 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 13[26/28] (+4 Dex, -1 Flaw, [+4 armor], [+4 shield], [+5 natural armor], [+2 deflection vs Evil]), touch 13[15], flat-footed 9[22/24]
Base Attack/Grapple: +10/+14
Attack: [smallcaps]
Twilight[/smallcaps] (
+3 Magebane Spellblade Starmetal Falchion*) +17 melee (2d4+9/18-20)
Full Attack: [smallcaps]
Twilight[/smallcaps] (
+3 Magebane Spellblade Starmetal Falchion*) +17/+12 melee (2d4+9/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Metamagic Specialist
Saves: Fort +16, Ref +13, Will +11
Abilities: Str 14(18), Dex 14(18), Con 14(18), Int 14, Wis 8, Cha 18(24)
Skills: Bluff +16(9), Concentration +30(16), Knowledge (arcana) +7(5), Knowledge (nature) +5(3cc), Ride +5(1), Sense Motive +15(16), Spellcraft +15(11), Spot +12(3cc), Tumble* +9(5cc); * Armor Check Penalty 0
Feats: Militia [Regional], Combat Expertise, Improved Trip, Power Attack, Arcane Strike, Empower Spell, Heighten Spell, Quicken Spell, Craft Wondrous Item, Extraordinary Concentration
Flaws: Shaky, Vulnerable
Home Region: The Dalelands
Patron Deity: Mielikki
Alignment: Neutral
* including extended Greater Magic Weapon
Jana is an attractive woman in her mid-twenties. She is of average height, with an athletic and well-trained physique. Her name Fyrehair is obviously derived from her long, copper red hair, which she prefers to wear in a single braid. Her green eyes nicely complement her good looks. Jana likes to dress in comfortable, black traveling clothes with a wide grey-green cloak, like it is typically worn by the elves, and which has a silver clasp shaped as a unicorn's head. The most noticeable piece of equipment is her night-black, silver-edged falchion [smallcaps]
Twilight[/smallcaps], which she carries in a sheath on her back. Most of her other weaponry and much of her equipment is usually stored out-of-sight in her backpack.
Jana speaks Common, Chondathan, Elven and Giant.
Spells: As 12th-level sorcerer
Sorcerer Spells Known (6/8/8/8/7/6/4; save DC 17 + spell level):
0 -
Resistance,
Detect Poison,
Detect Magic,
Read Magic,
Light,
Mage Hand,
Mending,
Message,
Prestidigitation;
1st -
Shield,
Mage Armor,
Magic Missile,
Ray of Enfeeblement,
Critical Strike [CV];
2nd -
Resist Energy,
Glitterdust,
Scorching Ray,
Command Undead,
False Life;
3rd -
Magic Circle against Evil,
Suggestion,
Greater Magic Weapon,
Spiderskin [UD];
4th -
Dimension Door,
Polymorph,
Tirumael's Energy Spheres [MoF];
5th -
Telekinesis,
Greater Blink [CA];
6th -
Summon Monster VI.
Active Spells: extended Mage Armor,
extended empowered False Life,
extended Greater Magic Weapon on [smallcaps]
Twilight[/smallcaps].
Equipment:
Head: Greater Circlet of Steady Spellcasting (crafted)
Eyes: Greater Eyes of the Eagle
Neck: Amulet of Health +4 (crafted)
Shoulders: Cloak of Charisma +6 (crafted)
Torso: Vest of Resistance +5 (crafted)
Body: --
Waist: Belt of Giant Strength +4 (crafted)
Wrists: Armbands of Might (crafted)
Hands: Gloves of Dexterity +4 (crafted)
Finger: Ring of Invisibility
Finger: --
Feet: Boots of Speed (crafted)
Other Equipment: [smallcaps]
Twilight[/smallcaps] (
+1 Magebane Spellblade (Greater Dispel Magic) Starmetal Falchion), Cold Iron Heavy Flail, Dagger (2), Traveler's Outfit (3),
Travel Cloak,
Heward's Handy Haversack, Bedroll, Winter Blanket, Scroll Case, Belt Pouch (2), Sack (2), Silk Rope (100 ft.), Soap, Waterskin, Sunrod (3), Tindertwig (6), Silver Holy Symbol of Mielikki, Spell Component Pouch (2),
Lesser Metamagic Rod of Extend (2); 4,068 gp, 7 sp, 0 cp.
Background: [SBLOCK]Jana spent her childhood in Harrowdale, where she was born in her hometown of Velarsburg, east of the vast Cormanthor, the former home of the elves. Her mother died giving birth to her, and so she was raised by her father, who was the captain of the town militia. Jana started early to train with weapons, she greatly enjoyed fighting with her father's longsword, which was far too large for the young girl to wield in one hand, so she just grabbed it with both. She also trained with the longbow, like most Dalelanders, but Jana never had a good aim, despite being fairly dextrous. Nonetheless the fierce redhead became well-respected for her fighting prowess. Jana herself showed great respect to nature, especially the impressive trees of the great Cormanthor, whom she liked to perambulate oftentimes. It was not unnoticed and eventually she came into contact with a small community of elves who still lived under its towering oaks and maple trees. Despite their reclusiveness, the elves always welcomed 'Fyrehair', how they liked to call the girl, on her visits and from them she learned about the great gift her mother had left her with - sorcery.
Time flew by quickly in the battle-ridden country and soon the young girl became a young woman, deft with the greatblade and even more skillful in the arcane arts. She spent more time alone or with the elves than with her father, who in his important position seldom had enough time for his daughter as well. And eventually, Jana left Harrowdale for a long journey, to see some more from the world out there. She had heard tales from travelers about the purple waves of the Moonsea, vast deserts, gigantic mountain ranges and the huge metropole, Waterdeep, and she wanted to see all that with her own eyes. A few years passed, while Jana went from one adventure to the next, met new companions and lost them again. She even visited the Underdark once, from where she brought back a great prize - the blade [smallcaps]
Twilight[/smallcaps], forged from meteoric iron and imbued with the power to slay arcanists, Jana decided it was best to have this blade in her own hands, so it cannot be used against her again, as it was down there. Over the time, the longing grew to see her home once more, the trees, the elves, and her father. Jana travelled back to Harrowdale.
In the meantime, tragedy had struck Velarsburg. The Cormanthorian drow had subverted some of the good townsfolk with lies and false promises, and treachery blossomed in their midst. Jana was unable to locate her former elven friends, they had left or even died. But worst of all, she discovered, that her own father was among the traitors, who had allied themselves with the drow and let the good people of Velarsburg suffer. For some reason, he had blamed the elves for the 'loss' of his daughter and Jana herself for the loss of his wife, his troubled mind an easy prey for the vile dark elves. When Jana finally stood before him, there was no love between the two. It came to the worst and father and daughter clashed in battle. While he was the better fighter, his martial skills were no match for Jana's sorcerous powers. She gave him a swift death.
After making sure, that the threat was kept in check and with a good man in the lead of the town's militia once more, there was nothing left to keep Jana in Harrowdale. She finally turned her back to her former home and left for good. Jana went back to the life of an adventurer. She dropped her family name, but Jana kept the name, she had been given by the elves, and she was henceforth known as Jana Fyrehair.[/SBLOCK][/SBLOCK]
* * * * *
[SBLOCK=Phoebe]
Phoebe
Female Pixie, 9th-Level Spellthief (LA +4; XP 84,500)
Small Fey
Hit Dice: 9d6+36 (70 hp)
Initiative: +8
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 21[22] (+8 Dex, +1 size, +1 natural armor, +1 luck, [+1 Dodge]), touch 20[21], flat-footed 13
Base Attack/Grapple: +6/+2
Attack: small MW Short Sword +14 melee (1d4/19-20) or small
+1 Screaming Composite Longbow +16 ranged (1d6+1 plus 1d6 sonic/x3)
Full Attack: small MW Short Sword +14/+9 melee (1d4/19-20) or small
+1 Screaming Composite Longbow +16/+11 ranged (1d6+1 plus 1d6 sonic/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Special Arrows, Spell-Like Abilities, Spells, Sneak Attack +3d6
Special Qualities: Low-Light Vision, Damage Reduction 10/cold iron, Spell Resistance 24, Greater Invisibility, Trapfinding, Steal Spell (4th), Steal Spell Effect, Steal Spell-like Ability, Steal Energy Resistance 10, Absorb Spell, Spellgrace +1,
Detect Magic 6/day,
Arcane Sight 6/day
Saves: Fort +13, Ref +17, Will +13 (+1 vs spells)
Abilities: Str 10, Dex 22(26), Con 14(18), Int 22, Wis 12, Cha 21(23)
Skills: Appraise +12(1), Bluff +18(12), Concentration +4(0), Disable Device +20(12), Escape Artist* +20(12), Gather Information +8(2), Hide* +22(0), Knowledge (arcana) +11(5), Listen +15(12), Move Silently* +20(12), Open Lock +20(10), Search[secret doors, traps] +20[25](12), Sleight of Hand* +16(6cc), Spellcraft +15(7), Spot +15(12), Tumble* +13(5), Use Magic Device +18(12); * Armor Check Penalty 0
Feats: Simple Weapon Proficiency, Martial Weapon Proficiency (short sword), Martial Weapon Proficiency (longbow), Light Armor Proficiency, Dodge, Weapon Finesse, Luck of the Heroes [Regional], Magic in the Blood [Regional], Point Blank Shot, Precise Shot, Rapid Shot, Ranged Disarm
Flaws: Noncombatant
Home Region: The Dalelands
Patron Deity: Mielikki
Alignment: Neutral Good
Phoebe is a small fey, standing about 2½ feet tall and weighing about 30 pounds. She has shoulder-long, ash blonde hair and pretty iridescent, butterfly-like wings. She prefers green and orange clothing, often including a cap and shoes with curled and pointed toes.
Phoebe speaks Common, Sylvan, Celestial, Draconic, Elven, Gnome and Halfling.
Greater Invisibility (Su): Phoebe remains invisible even when she attacks. This ability is constant, but Phoebe can suppress or resume it as a free action.
Special Arrows (Ex): Phoebe can imbue her arrows with special powers, they deal no damage then but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by this arrow must succeed on a DC 18 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 18 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Spell-Like Abilities: Caster Level 8th
3/day -
Lesser Confusion (DC 17),
Dancing Lights,
Detect Chaos,
Detect Good,
Detect Evil,
Detect Law,
Detect Thoughts (DC 18),
Dispel Magic,
Entangle (DC 17),
Permanent Image (DC 22; visual and auditory elements only),
Polymorph (self only).
Spells: As 9th-level spellthief
Allowed Schools: Abjuration, Divination, Enchantment, Illusion, Transmutation
Spellthief Spells Known (3/2; save DC 16 + spell level):
1st -
Protection from Evil,
Shield,
True Strike,
Feather Fall;
2nd -
Listening Lorecall [CV],
Sonic Weapon [CV].
Equipment:
Head: Circlet of Charisma +2
Eyes: Goggles of Minute Seeing
Neck: Amulet of Health +4
Shoulders: Cloak of Resistance +5
Torso: --
Body: --
Waist: --
Wrists: --
Hands: Gloves of Dexterity +4
Finger: Ring of Chameleon Power
Finger: Ring of Evasion
Feet: Boots of Speed
Other Equipment: small
+1 Screaming Composite Longbow, Arrows (200), small MW Short Sword, Traveler's Outfit,
Heward's Handy Haversack, Bedroll, Winter Blanket, Scroll Case, Belt Pouch (2), Soap, Waterskin, Spell Component Pouch (2), MW Thieves' Tools,
Monocle of Perusal; 814 gp, 9 sp, 0 cp.
Background: [SBLOCK]A curious pixie with some talent out for adventure.

[/SBLOCK][/SBLOCK]
Bye
Thanee